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$987F: Tile references for animatory states $7F-$E7 at row 3, column 2
This corresponds to $B87F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$987F .BYTE $00,$00,$8B,$00,$8E,$93,$93,$98
$9887 .BYTE $9B,$00,$00,$BE,$BE,$00,$00,$00
$988F .BYTE $00,$00,$8B,$00,$8E,$93,$93,$98
$9897 .BYTE $9B,$00,$99,$00,$9D,$00,$99,$00
$989F .BYTE $00,$00,$8B,$00,$8E,$93,$93,$98
$98A7 .BYTE $9B,$00,$00,$BE,$BE,$00,$00,$00
$98AF .BYTE $00,$00,$8B,$00,$8E,$93,$93,$98
$98B7 .BYTE $9B,$00,$00,$00,$00,$00,$00,$00
$98BF .BYTE $9B,$00,$FE,$00,$FB,$EE,$EE,$EA
$98C7 .BYTE $E8,$00,$EF,$00,$EF,$00,$00,$C5
$98CF .BYTE $C5,$DD,$D3,$DD,$CF,$DD,$DD,$C5
$98D7 .BYTE $C5,$00,$91,$00,$96,$00,$00,$C5
$98DF .BYTE $C5,$00,$B0,$00,$B5,$00,$00,$C5
$98E7 .BYTE $C5
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