Animatory state
Number denoting one of the phases of animation of a character's sprite.
Character buffer
Buffer containing data on the current state of a character.
Command list
List of commands used to control a character during a lesson.
Continual subcommand
One of various character-controlling command routines whose address is stored in a character's buffer. The command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see $3B5E).
Interruptible subcommand
One of various character-controlling command routines whose address is stored in a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see $3B5E).
Midstride
Of a character: in phase 2 or 4 of the walking animation. For example:
as81 as83
Primary command
One of various character-controlling command routines whose address is stored in a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see $3B5E).
SRB
Screen refresh buffer at $4012.
Uninterruptible subcommand
One of various character-controlling command routines whose address is stored in a character's buffer. If present, the command is executed each time the character is moved, and overrides any other command (see $3B5E).