Routines |
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The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of a character's buffer by the routine at 6B97 when he's been knocked out of a chair.
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6C55 | LD L,$71 | Set the delay counter determining how long the character will sit on the floor before rising | ||||||
6C57 | LD (HL),$04 | |||||||
6C59 | LD L,$6F | Replace the address of this uninterruptible subcommand routine in bytes 0x6F and 0x70 of the character's buffer with that of 6C64 | ||||||
6C5B | LD (HL),$64 | |||||||
6C5D | CALL $6214 | Update the SRB for the character's current animatory state | ||||||
6C60 | INC A | A=animatory state of the character sitting on the floor | ||||||
6C61 | JP $61B0 | Update the character's animatory state and update the SRB |
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