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Routines |
| Prev: B47F | Up: Map | Next: B4FF |
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Used by the routine at B5E8.
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| B4E8 | CALL $6214 | Update the SRB for the character's current location | ||||||
| B4EB | INC A | A=character's next animatory state | ||||||
| B4EC | LD C,A | Store this in C | ||||||
| B4ED | RRCA | Set the carry flag if this animatory state is midstride | ||||||
| B4EE | LD A,C | Restore the next animatory state to A | ||||||
| B4EF | JR C,$B4F9 | Jump if the character will be midstride | ||||||
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The character will be moving from the midstride position, so move him one space forward.
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| B4F1 | INC E | Increment the character's x-coordinate | ||||||
| B4F2 | AND $03 | Keep only the walking phase identifier bits of the animatory state (bits 0-1) | ||||||
| B4F4 | LD A,C | Restore the next animatory state to A again | ||||||
| B4F5 | JR NZ,$B4F9 | Jump if the next animatory state is standing/walking phase 3 | ||||||
| B4F7 | SUB $04 | Reset the animatory state to standing/walking phase 1 | ||||||
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Now A holds the character's new animatory state, and E his x-coordinate.
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| B4F9 | CALL $61B0 | Update the character's animatory state and location and update the SRB | ||||||
| B4FC | JP $6992 | Update the display | ||||||
| Prev: B47F | Up: Map | Next: B4FF |