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BC00: Z values (24<=y<=29)
Used by the routines at E70C and F3A0. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).
BC00 DEFB $1C,$22,$1C 0<=x<24: apartment building next to no. 74
BC03 DEFB $3B 24<=x<32
BC04 DEFB $1D,$1C,$2C 32<=x<56: no. 74
BC07 DEFB $25,$12,$3C,$3D,$15,$33 56<=x<104: hotel
BC0D DEFB $39,$39 104<=x<120: no. 31
BC0F DEFB $3E 120<=x<128
BC10 DEFB $3F,$40,$29 128<=x<152: police station
BC13 DEFB $36 152<=x<160: no. 27
BC14 DEFB $37,$38 160<=x<176
BC16 DEFB $2F,$30,$22,$1C 176<=x<208: apartment building next to no. 19
BC1A DEFB $47,$47 208<=x<224: no. 19
BC1C DEFB $1C,$36 224<=x<240: no. 17
BC1E DEFB $1C,$36 240<=x<256: no. 15
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