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FF26: Initialisation parameters for character group 0xDB
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDB when X<=32 (where X is the leftmost column of the play area on screen).
FF26 DEFB $20 Animatory state (0x20: gangster)
FF27 DEFB $14,$0D Location (top floor of the apartment building next to no. 74, right-hand side)
FF29 DEFB $01 z-coordinate (indoors)
FF2A DEFW $FD16 Command list: Keep guard on the catwalk
The next set of parameters belongs to the character who owns character buffer 0xDB when 40<=X<=88.
FF2C DEFB $70 Animatory state (0x70: man in a baseball cap)
FF2D DEFB $48,$13 Location (third floor of the hotel, left-hand side)
FF2F DEFB $01 z-coordinate (indoors)
FF30 DEFW $FDDF Command list: Hotel walkabout
The next set of parameters belongs to the character who owns character buffer 0xDB when 96<=X<=144.
FF32 DEFB $10 Animatory state (0x10: policeman)
FF33 DEFB $87,$13 Location (third floor of the police station, left-hand side)
FF35 DEFB $01 z-coordinate (indoors)
FF36 DEFW $FCFC Command list: Jail cell duty
The next set of parameters belongs to the character who owns character buffer 0xDB when 152<=X<=200.
FF38 DEFB $58 Animatory state (0x58: lady with big hair)
FF39 DEFB $BB,$13 Location (third floor of the apartment building next to no. 19, left-hand side)
FF3B DEFB $01 z-coordinate (indoors)
FF3C DEFW $FE96 Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xDB when X>=208.
FF3E DEFB $50 Animatory state (0x50: lady in a hat)
FF3F DEFB $F8,$13 Location (third floor of no. 15)
FF41 DEFB $01 z-coordinate (indoors)
FF42 DEFW $FDEA Command list: No. 15 walkabout
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