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FF62: Initialisation parameters for character group 0xDD
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDD when X<=48 (where X is the leftmost column of the play area on screen).
FF62 DEFB $A0 Animatory state (0xA0: gangster)
FF63 DEFB $32,$19 Location (second floor of no. 74, right-hand side)
FF65 DEFB $01 z-coordinate (indoors)
FF66 DEFW $FD30 Command list: Guard the hook at no. 74
The next set of parameters belongs to the character who owns character buffer 0xDD when 56<=X<=104.
FF68 DEFB $68 Animatory state (0x68: man in a bowler hat)
FF69 DEFB $64,$19 Location (second floor of the hotel, right-hand yellow room)
FF6B DEFB $01 z-coordinate (indoors)
FF6C DEFW $FE96 Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xDD when 112<=X<=160.
FF6E DEFB $76 Animatory state (0x76: cat)
FF6F DEFB $00,$2D Location (out of sight)
FF71 DEFB $08 z-coordinate (invisible)
FF72 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xDD when 168<=X<=216.
FF74 DEFB $68 Animatory state (0x68: man in a bowler hat)
FF75 DEFB $C8,$19 Location (second floor of the apartment building next to no. 19, right-hand side)
FF77 DEFB $01 z-coordinate (indoors)
FF78 DEFW $FE49 Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xDD when X>=224.
FF7A DEFB $76 Animatory state (0x76: cat)
FF7B DEFB $00,$2D Location (out of sight)
FF7D DEFB $08 z-coordinate (invisible)
FF7E DEFW $FE94 Command list: Do nothing
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