Routines |
Prev: 9680 | Up: Map | Next: 96A2 |
|
||||||||||
9691 | LD H,$07 | Point HL at the bitmap for the character (in the ROM) | ||||||||
9693 | LD L,A | |||||||||
9694 | SET 7,L | |||||||||
9696 | ADD HL,HL | |||||||||
9697 | ADD HL,HL | |||||||||
9698 | ADD HL,HL | |||||||||
9699 | LD B,$08 | There are eight pixel rows in a character bitmap | ||||||||
This entry point is used by the routine at 87CA to draw a triangle UDG on the title screen, and by the routine at 93D1 to draw an item in the current room.
|
||||||||||
969B | LD A,(HL) | Copy the character bitmap (or triangle UDG, or item graphic) to the screen (or screen buffer) | ||||||||
969C | LD (DE),A | |||||||||
969D | INC HL | |||||||||
969E | INC D | |||||||||
969F | DJNZ $969B | |||||||||
96A1 | RET |
Prev: 9680 | Up: Map | Next: 96A2 |