Routines
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35841: Lose a life
Used by the routine at 35591.
Input
Output
35841 LD A,71 A=71 (INK 7: PAPER 0: BRIGHT 1)
The following loop fills the top two thirds of the attribute file with a single value (71, 70, 69, 68, 67, 66, 65 or 64) and makes a sound effect.
35843 LD HL,22528 Fill the top two thirds of the attribute file with the value in A
35846 LD DE,22529
35849 LD BC,511
35852 LD (HL),A
35853 LDIR
35855 LD E,A Save the attribute byte (64-71) in E for later retrieval
35856 CPL D=63-8*(E AND 7); this value determines the pitch of the short note that will be played
35857 AND 7
35859 RLCA
35860 RLCA
35861 RLCA
35862 OR 7
35864 LD D,A
35865 LD C,E C=8+32*(E AND 7); this value determines the duration of the short note that will be played
35866 RRC C
35868 RRC C
35870 RRC C
35872 OR 16 Set bit 4 of A (for no apparent reason)
35874 XOR A Set A=0 (this will make the border black)
35875 OUT (254),A Produce a short note whose pitch is determined by D and whose duration is determined by C
35877 XOR 24
35879 LD B,D
35880 DJNZ 35880
35882 DEC C
35883 JR NZ,35875
35885 LD A,E Restore the attribute byte (originally 71) to A
35886 DEC A Decrement it (effectively decrementing the INK colour)
35887 CP 63 Have we used attribute value 64 (INK 0) yet?
35889 JR NZ,35843 If not, jump back to update the INK colour in the top two thirds of the screen and make another sound effect
Now check whether any lives remain.
35891 LD HL,34252 Pick up the number of lives remaining from 34252
35894 LD A,(HL)
35895 OR A Are there any lives remaining?
35896 JP Z,35914 If not, display the game over sequence
35899 DEC (HL) Decrease the number of lives remaining by one
35900 LD HL,34263 Restore Willy's state upon entry to the room by copying the seven bytes at 34263 back into 34255-34261
35903 LD DE,34255
35906 LD BC,7
35909 LDIR
35911 JP 35090 Reinitialise the room and resume the game
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