Data |
Prev: 43776 | Up: Map | Next: 49408 |
49152 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
49160 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
49168 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
49176 | DEFB 0,0,0,170,170,170,170,170 | |||||||||
49184 | DEFB 0,0,0,128,0,0,0,2 | |||||||||
49192 | DEFB 0,0,0,128,0,0,0,2 | |||||||||
49200 | DEFB 0,0,0,140,0,0,0,2 | |||||||||
49208 | DEFB 0,0,0,128,0,0,0,2 | |||||||||
49216 | DEFB 0,0,0,128,0,0,0,2 | |||||||||
49224 | DEFB 0,0,0,128,0,0,0,2 | |||||||||
49232 | DEFB 0,0,0,128,0,0,0,2 | |||||||||
49240 | DEFB 0,0,0,170,0,0,2,170 | |||||||||
49248 | DEFB 0,0,0,0,0,0,0,2 | |||||||||
49256 | DEFB 0,0,0,0,0,0,0,2 | |||||||||
49264 | DEFB 0,0,0,0,0,0,0,2 | |||||||||
49272 | DEFB 85,85,85,85,85,85,85,85 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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49280 | DEFM " The Off Licence " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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49312 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
49321 | DEFB 68,255,222,108,136,18,64,4,0 | Floor | ||||||||
49330 | DEFB 22,34,255,136,255,34,255,136,255 | Wall | ||||||||
49339 | DEFB 5,248,136,158,189,189,158,136,248 | Nasty | ||||||||
49348 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp | ||||||||
49357 | DEFB 67,51,255,51,0,255,0,170,0 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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49366 | DEFB 0 | Direction (left) | ||||||||
49367 | DEFW 24371 | Location in the attribute buffer at 24064: (9,19) | ||||||||
49369 | DEFB 12 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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49370 | DEFB 1 | Direction (up to the right) | ||||||||
49371 | DEFW 24535 | Location in the attribute buffer at 24064: (14,23) | ||||||||
49373 | DEFB 4 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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49374 | DEFB 5 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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49375 | DEFB 0,160 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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49377 | DEFB 24,24,60,126,98,98,98,126 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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49385 | DEFB 1 | Room to the left (The Bridge) | ||||||||
49386 | DEFB 0 | Room to the right (The Off Licence) | ||||||||
49387 | DEFB 0 | Room above (The Off Licence) | ||||||||
49388 | DEFB 0 | Room below (The Off Licence) | ||||||||
The next three bytes are copied to 33005, but are not used.
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49389 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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49392 | DEFB 10,138 | Guardian no. 10 (vertical), base sprite 4, x=10 (41040) | ||||||||
49394 | DEFB 12,29 | Guardian no. 12 (horizontal), base sprite 0, initial x=29 (41056) | ||||||||
49396 | DEFB 44,39 | Guardian no. 44 (vertical), base sprite 1, x=7 (41312) | ||||||||
49398 | DEFB 255,0 | Terminator (41976) | ||||||||
49400 | DEFB 0,0 | Nothing (40960) | ||||||||
49402 | DEFB 0,0 | Nothing (40960) | ||||||||
49404 | DEFB 0,0 | Nothing (40960) | ||||||||
49406 | DEFB 0,0 | Nothing (40960) |
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