Data |
Prev: 40627 | Up: Map | Next: 41983 |
Used by the routine at 35090.
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The following (empty) entity definition (0) is copied into one of the entity buffers at 33024 for any entity specification whose first byte is zero.
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40960 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
The following entity definition (1) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
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40968 | DEFB %00000011 | Rope (bits 0-2), initially swinging right to left (bit 7) | ||||||||||||||||||||||||||
40969 | DEFB 34 | Initial animation frame index | ||||||||||||||||||||||||||
40970 | DEFB 0 | Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
40971 | DEFB 0 | Unused | ||||||||||||||||||||||||||
40972 | DEFB 32 | Length | ||||||||||||||||||||||||||
40973 | DEFB 0 | Unused | ||||||||||||||||||||||||||
40974 | DEFB 131 | Unused | ||||||||||||||||||||||||||
40975 | DEFB 54 | Animation frame at which the rope changes direction | ||||||||||||||||||||||||||
The following entity definition (2) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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40976 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
40977 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
40978 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
40979 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
40980 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
40981 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
40982 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
40983 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (3) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
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40984 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
40985 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
40986 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
40987 | DEFB 160 | Initial pixel y-coordinate: 80 | ||||||||||||||||||||||||||
40988 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
40989 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
40990 | DEFB 88 | Minimum pixel y-coordinate: 44 | ||||||||||||||||||||||||||
40991 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (4) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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40992 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
40993 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
40994 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
40995 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
40996 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
40997 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
40998 | DEFB 96 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
40999 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (5) is used in I'm sure I've seen this before.. and Up on the Battlements.
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41000 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41001 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41002 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41003 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41004 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down) | ||||||||||||||||||||||||||
41005 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
41006 | DEFB 64 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41007 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (6) is used in At the Foot of the MegaTree.
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41008 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41009 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41010 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41011 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41012 | DEFB 10 | Initial pixel y-coordinate increment: 5 (moving down) | ||||||||||||||||||||||||||
41013 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
41014 | DEFB 64 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41015 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (7) is used in At the Foot of the MegaTree and Above the West Bedroom.
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41016 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41017 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41018 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41019 | DEFB 100 | Initial pixel y-coordinate: 50 | ||||||||||||||||||||||||||
41020 | DEFB 244 | Initial pixel y-coordinate increment: -6 (moving up) | ||||||||||||||||||||||||||
41021 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
41022 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41023 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (8) is used in At the Foot of the MegaTree.
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41024 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41025 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41026 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41027 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41028 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
41029 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
41030 | DEFB 38 | Minimum pixel y-coordinate: 19 | ||||||||||||||||||||||||||
41031 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (9) is used in Inside the MegaTrunk and On a Branch Over the Drive.
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41032 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41033 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41034 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41035 | DEFB 160 | Initial pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41036 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41037 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
41038 | DEFB 128 | Minimum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41039 | DEFB 224 | Maximum pixel y-coordinate: 112 | ||||||||||||||||||||||||||
The following entity definition (10) is used in The Off Licence.
|
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41040 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41041 | DEFB %01101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41042 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41043 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41044 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
41045 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
41046 | DEFB 16 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
41047 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (11) is used in Dr Jones will never believe this and Nomen Luni.
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41048 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41049 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41050 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41051 | DEFB 192 | Initial pixel y-coordinate: 96 | ||||||||||||||||||||||||||
41052 | DEFB 246 | Initial pixel y-coordinate increment: -5 (moving up) | ||||||||||||||||||||||||||
41053 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
41054 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41055 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (12) is used in The Off Licence.
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41056 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41057 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41058 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41059 | DEFB 112 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41060 | DEFB 1 | Unused | ||||||||||||||||||||||||||
41061 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
41062 | DEFB 19 | Minimum x-coordinate: 19 | ||||||||||||||||||||||||||
41063 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (13) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
|
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41064 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41065 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41066 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41067 | DEFB 64 | Pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41068 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41069 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41070 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41071 | DEFB 9 | Maximum x-coordinate: 9 | ||||||||||||||||||||||||||
The following entity definition (14) is used in The Bridge.
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41072 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41073 | DEFB %01101100 | INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41074 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41075 | DEFB 48 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41076 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down) | ||||||||||||||||||||||||||
41077 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
41078 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41079 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (15) is used in Rescue Esmerelda.
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41080 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41081 | DEFB %00100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41082 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41083 | DEFB 16 | Initial pixel y-coordinate: 8 | ||||||||||||||||||||||||||
41084 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41085 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41086 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41087 | DEFB 32 | Maximum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
|
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41088 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41089 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
41090 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41091 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41092 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41093 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41094 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41095 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
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41096 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41097 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
41098 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41099 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41100 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41101 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41102 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41103 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
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41104 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41105 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41106 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41107 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41108 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41109 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41110 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41111 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (19) is used in Ballroom East and Top Landing.
|
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41112 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41113 | DEFB %00001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
41114 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41115 | DEFB 32 | Initial pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41116 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41117 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
41118 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41119 | DEFB 96 | Maximum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
The following entity definition (20) is used in The Bridge and West Wing.
|
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41120 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41121 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41122 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41123 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41124 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41125 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41126 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41127 | DEFB 10 | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
|
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41128 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41129 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41130 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41131 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41132 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41133 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41134 | DEFB 14 | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
41135 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (22) is used in The Drive and Inside the MegaTrunk.
|
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41136 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41137 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41138 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41139 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41140 | DEFB 1 | Unused | ||||||||||||||||||||||||||
41141 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41142 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
41143 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (23) is used in The Drive.
|
||||||||||||||||||||||||||||
41144 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41145 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41146 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41147 | DEFB 128 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41148 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41149 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41150 | DEFB 5 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
41151 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
|
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41152 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41153 | DEFB %11101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41154 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41155 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41156 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41157 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41158 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41159 | DEFB 10 | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
The following entity definition (25) is used in Out on a limb.
|
||||||||||||||||||||||||||||
41160 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41161 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41162 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41163 | DEFB 112 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41164 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41165 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41166 | DEFB 14 | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
41167 | DEFB 23 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
The following entity definition (26) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
|
||||||||||||||||||||||||||||
41168 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41169 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41170 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41171 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41172 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41173 | DEFB 182 | Page containing the sprite graphic data: 182 | ||||||||||||||||||||||||||
41174 | DEFB 5 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
41175 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (27) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
|
||||||||||||||||||||||||||||
41176 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41177 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41178 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41179 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41180 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
41181 | DEFB 178 | Page containing the sprite graphic data: 178 | ||||||||||||||||||||||||||
41182 | DEFB 128 | Minimum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41183 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (28) is used in Under the Drive and West Wing Roof.
|
||||||||||||||||||||||||||||
41184 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41185 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41186 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41187 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41188 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41189 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41190 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
41191 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (29) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
|
||||||||||||||||||||||||||||
41192 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41193 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41194 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41195 | DEFB 48 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41196 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41197 | DEFB 178 | Page containing the sprite graphic data: 178 | ||||||||||||||||||||||||||
41198 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41199 | DEFB 128 | Maximum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
The following entity definition (30) is used in Tree Root and West Bedroom.
|
||||||||||||||||||||||||||||
41200 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41201 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41202 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41203 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41204 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
41205 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
41206 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41207 | DEFB 128 | Maximum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
The following entity definition (31) is used in Tree Root.
|
||||||||||||||||||||||||||||
41208 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41209 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41210 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41211 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41212 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41213 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
41214 | DEFB 64 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41215 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (32) is used in Under the MegaTree.
|
||||||||||||||||||||||||||||
41216 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41217 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41218 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41219 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41220 | DEFB 1 | Unused | ||||||||||||||||||||||||||
41221 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
41222 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41223 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (33) is used in Ballroom West.
|
||||||||||||||||||||||||||||
41224 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41225 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41226 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41227 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41228 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41229 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
41230 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
41231 | DEFB 26 | Maximum x-coordinate: 26 | ||||||||||||||||||||||||||
The following entity definition (34) is used in On the Roof.
|
||||||||||||||||||||||||||||
41232 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41233 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41234 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41235 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41236 | DEFB 1 | Unused | ||||||||||||||||||||||||||
41237 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
41238 | DEFB 14 | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
41239 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (35) is used in Tree Root.
|
||||||||||||||||||||||||||||
41240 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41241 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41242 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41243 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41244 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41245 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
41246 | DEFB 15 | Minimum x-coordinate: 15 | ||||||||||||||||||||||||||
41247 | DEFB 23 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
41248 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41249 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41250 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41251 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41252 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41253 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
41254 | DEFB 10 | Minimum x-coordinate: 10 | ||||||||||||||||||||||||||
41255 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (37) is used in Priests' Hole.
|
||||||||||||||||||||||||||||
41256 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41257 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41258 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41259 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41260 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41261 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41262 | DEFB 8 | Minimum x-coordinate: 8 | ||||||||||||||||||||||||||
41263 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (38) is used in Halfway up the East Wall.
|
||||||||||||||||||||||||||||
41264 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41265 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41266 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41267 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41268 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41269 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
41270 | DEFB 2 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
41271 | DEFB 7 | Maximum x-coordinate: 7 | ||||||||||||||||||||||||||
The following entity definition (39) is used in Cuckoo's Nest and Under the Roof.
|
||||||||||||||||||||||||||||
41272 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41273 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41274 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41275 | DEFB 128 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41276 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41277 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
41278 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
41279 | DEFB 18 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
41280 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41281 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
41282 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41283 | DEFB 112 | Initial pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41284 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41285 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41286 | DEFB 96 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41287 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (41) is used in Ballroom East.
|
||||||||||||||||||||||||||||
41288 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41289 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41290 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41291 | DEFB 150 | Initial pixel y-coordinate: 75 | ||||||||||||||||||||||||||
41292 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41293 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41294 | DEFB 144 | Minimum pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41295 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (42) is used in Under the MegaTree, Ballroom East and Ballroom West.
|
||||||||||||||||||||||||||||
41296 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41297 | DEFB %01001011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
41298 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41299 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41300 | DEFB 250 | Initial pixel y-coordinate increment: -3 (moving up) | ||||||||||||||||||||||||||
41301 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41302 | DEFB 96 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41303 | DEFB 174 | Maximum pixel y-coordinate: 87 | ||||||||||||||||||||||||||
The following entity definition (43) is not used.
|
||||||||||||||||||||||||||||
41304 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41305 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
41306 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41307 | DEFB 176 | Initial pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41308 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41309 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41310 | DEFB 144 | Minimum pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41311 | DEFB 184 | Maximum pixel y-coordinate: 92 | ||||||||||||||||||||||||||
The following entity definition (44) is used in The Off Licence and Inside the MegaTrunk.
|
||||||||||||||||||||||||||||
41312 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41313 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
41314 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41315 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41316 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41317 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41318 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41319 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (45) is used in Out on a limb and East Wall Base.
|
||||||||||||||||||||||||||||
41320 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41321 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
41322 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41323 | DEFB 176 | Initial pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41324 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
41325 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
41326 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41327 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (46) is used in Tree Top.
|
||||||||||||||||||||||||||||
41328 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41329 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41330 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41331 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41332 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41333 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
41334 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41335 | DEFB 19 | Maximum x-coordinate: 19 | ||||||||||||||||||||||||||
The following entity definition (47) is used in Inside the MegaTrunk.
|
||||||||||||||||||||||||||||
41336 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41337 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41338 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41339 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41340 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41341 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
41342 | DEFB 17 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
41343 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (48) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
41344 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41345 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41346 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41347 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41348 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
41349 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
41350 | DEFB 16 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
41351 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (49) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
41352 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41353 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41354 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41355 | DEFB 192 | Initial pixel y-coordinate: 96 | ||||||||||||||||||||||||||
41356 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41357 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
41358 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41359 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (50) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
41360 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41361 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41362 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41363 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41364 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up) | ||||||||||||||||||||||||||
41365 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
41366 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41367 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (51) is used in West Bedroom and Above the West Bedroom.
|
||||||||||||||||||||||||||||
41368 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41369 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41370 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41371 | DEFB 48 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41372 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41373 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
41374 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41375 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
41376 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41377 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41378 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41379 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41380 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41381 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
41382 | DEFB 7 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
41383 | DEFB 22 | Maximum x-coordinate: 22 | ||||||||||||||||||||||||||
The following entity definition (53) is used in At the Foot of the MegaTree and The Yacht.
|
||||||||||||||||||||||||||||
41384 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41385 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41386 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41387 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41388 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41389 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
41390 | DEFB 4 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
41391 | DEFB 14 | Maximum x-coordinate: 14 | ||||||||||||||||||||||||||
The following entity definition (54) is used in Cold Store.
|
||||||||||||||||||||||||||||
41392 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41393 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41394 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41395 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41396 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41397 | DEFB 189 | Page containing the sprite graphic data: 189 | ||||||||||||||||||||||||||
41398 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41399 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (55) is used in Cold Store and Under the Roof.
|
||||||||||||||||||||||||||||
41400 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41401 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41402 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41403 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41404 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41405 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
41406 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41407 | DEFB 5 | Maximum x-coordinate: 5 | ||||||||||||||||||||||||||
The following entity definition (56) is used in Cold Store.
|
||||||||||||||||||||||||||||
41408 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41409 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41410 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41411 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41412 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41413 | DEFB 189 | Page containing the sprite graphic data: 189 | ||||||||||||||||||||||||||
41414 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41415 | DEFB 6 | Maximum x-coordinate: 6 | ||||||||||||||||||||||||||
The following entity definition (57) is used in Cold Store.
|
||||||||||||||||||||||||||||
41416 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41417 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41418 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41419 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41420 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41421 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
41422 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41423 | DEFB 9 | Maximum x-coordinate: 9 | ||||||||||||||||||||||||||
The following entity definition (58) is used in Top Landing.
|
||||||||||||||||||||||||||||
41424 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41425 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41426 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41427 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41428 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41429 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
41430 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41431 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (59) is used in The Bathroom.
|
||||||||||||||||||||||||||||
41432 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41433 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41434 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41435 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41436 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41437 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
41438 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41439 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (60) is used in Cuckoo's Nest, On a Branch Over the Drive, The Hall, I'm sure I've seen this before.., We must perform a Quirkafleeg, Orangery, The Attic, Under the Roof, West Wing Roof and The Beach.
|
||||||||||||||||||||||||||||
41440 | DEFB %10000100 | Arrow (bits 0-2), flying left to right (bit 7) | ||||||||||||||||||||||||||
41441 | DEFB 6 | Unused | ||||||||||||||||||||||||||
41442 | DEFB 0 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41443 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41444 | DEFB 208 | Initial x-coordinate: 208 | ||||||||||||||||||||||||||
41445 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41446 | DEFB %10000010 | Top/bottom pixel row (drawn either side of the shaft) | ||||||||||||||||||||||||||
41447 | DEFB 0 | Unused | ||||||||||||||||||||||||||
The following entity definition (61) is used in On a Branch Over the Drive and Conservatory Roof.
|
||||||||||||||||||||||||||||
41448 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41449 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41450 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41451 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41452 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41453 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
41454 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
41455 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (62) is used in On a Branch Over the Drive.
|
||||||||||||||||||||||||||||
41456 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41457 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41458 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41459 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41460 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41461 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
41462 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41463 | DEFB 112 | Maximum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
The following entity definition (63) is not used.
|
||||||||||||||||||||||||||||
41464 | DEFB 255,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
The following entity definition (64) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
41472 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41473 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41474 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41475 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41476 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41477 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41478 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41479 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (65) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
41480 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41481 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41482 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41483 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41484 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41485 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41486 | DEFB 4 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
41487 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (66) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
41488 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41489 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41490 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41491 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41492 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41493 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41494 | DEFB 2 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
41495 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (67) is used in First Landing.
|
||||||||||||||||||||||||||||
41496 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41497 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41498 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41499 | DEFB 192 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
41500 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41501 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41502 | DEFB 24 | Minimum x-coordinate: 24 | ||||||||||||||||||||||||||
41503 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (68) is used in Under the Drive.
|
||||||||||||||||||||||||||||
41504 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41505 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41506 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41507 | DEFB 128 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41508 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41509 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
41510 | DEFB 21 | Minimum x-coordinate: 21 | ||||||||||||||||||||||||||
41511 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (69) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
|
||||||||||||||||||||||||||||
41512 | DEFB %00000100 | Arrow (bits 0-2), flying right to left (bit 7) | ||||||||||||||||||||||||||
41513 | DEFB 6 | Unused | ||||||||||||||||||||||||||
41514 | DEFB 0 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41515 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41516 | DEFB 28 | Initial x-coordinate: 28 | ||||||||||||||||||||||||||
41517 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41518 | DEFB %01000001 | Top/bottom pixel row (drawn either side of the shaft) | ||||||||||||||||||||||||||
41519 | DEFB 0 | Unused | ||||||||||||||||||||||||||
The following entity definition (70) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
41520 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41521 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41522 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41523 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41524 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
41525 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
41526 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41527 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (71) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
41528 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41529 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41530 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41531 | DEFB 32 | Initial pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41532 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41533 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
41534 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41535 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (72) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
41536 | DEFB %00010010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41537 | DEFB %00000110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
41538 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41539 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41540 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
41541 | DEFB 156 | Page containing the sprite graphic data: 156 (foot, Maria) | ||||||||||||||||||||||||||
41542 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41543 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (73) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
41544 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41545 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41546 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41547 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41548 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up) | ||||||||||||||||||||||||||
41549 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
41550 | DEFB 16 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
41551 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (74) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41552 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41553 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41554 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41555 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41556 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41557 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41558 | DEFB 4 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
41559 | DEFB 20 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
The following entity definition (75) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41560 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41561 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41562 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41563 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41564 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41565 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41566 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
41567 | DEFB 28 | Maximum x-coordinate: 28 | ||||||||||||||||||||||||||
The following entity definition (76) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41568 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41569 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41570 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41571 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41572 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41573 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41574 | DEFB 9 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
41575 | DEFB 20 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
The following entity definition (77) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41576 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41577 | DEFB %11100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41578 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41579 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41580 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41581 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41582 | DEFB 22 | Minimum x-coordinate: 22 | ||||||||||||||||||||||||||
41583 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (78) is used in The Forgotten Abbey and Swimming Pool.
|
||||||||||||||||||||||||||||
41584 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41585 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41586 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41587 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41588 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41589 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41590 | DEFB 5 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
41591 | DEFB 12 | Maximum x-coordinate: 12 | ||||||||||||||||||||||||||
The following entity definition (79) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41592 | DEFB %01000001 | Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41593 | DEFB %11101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41594 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41595 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41596 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41597 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41598 | DEFB 11 | Minimum x-coordinate: 11 | ||||||||||||||||||||||||||
41599 | DEFB 18 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
The following entity definition (80) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41600 | DEFB %01100001 | Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41601 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41602 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41603 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41604 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41605 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41606 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
41607 | DEFB 23 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
The following entity definition (81) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
41608 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41609 | DEFB %11100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41610 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41611 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41612 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41613 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41614 | DEFB 23 | Minimum x-coordinate: 23 | ||||||||||||||||||||||||||
41615 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (82) is used in The Attic.
|
||||||||||||||||||||||||||||
41616 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41617 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41618 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41619 | DEFB 132 | Initial pixel y-coordinate: 66 | ||||||||||||||||||||||||||
41620 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41621 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41622 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41623 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (83) is used in The Attic.
|
||||||||||||||||||||||||||||
41624 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41625 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41626 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41627 | DEFB 140 | Initial pixel y-coordinate: 70 | ||||||||||||||||||||||||||
41628 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41629 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41630 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41631 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (84) is used in The Attic.
|
||||||||||||||||||||||||||||
41632 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41633 | DEFB %00101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41634 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41635 | DEFB 148 | Initial pixel y-coordinate: 74 | ||||||||||||||||||||||||||
41636 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41637 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41638 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41639 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (85) is used in The Attic.
|
||||||||||||||||||||||||||||
41640 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41641 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41642 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41643 | DEFB 156 | Initial pixel y-coordinate: 78 | ||||||||||||||||||||||||||
41644 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41645 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41646 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41647 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (86) is used in The Attic.
|
||||||||||||||||||||||||||||
41648 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41649 | DEFB %00100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41650 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41651 | DEFB 164 | Initial pixel y-coordinate: 82 | ||||||||||||||||||||||||||
41652 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41653 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41654 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41655 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (87) is used in The Attic.
|
||||||||||||||||||||||||||||
41656 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41657 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41658 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41659 | DEFB 172 | Initial pixel y-coordinate: 86 | ||||||||||||||||||||||||||
41660 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41661 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41662 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41663 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (88) is used in Out on a limb and The Banyan Tree.
|
||||||||||||||||||||||||||||
41664 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41665 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41666 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41667 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41668 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41669 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
41670 | DEFB 19 | Minimum x-coordinate: 19 | ||||||||||||||||||||||||||
41671 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
41672 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41673 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
41674 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41675 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41676 | DEFB 0 | Initial pixel y-coordinate increment: 0 (not moving) | ||||||||||||||||||||||||||
41677 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
41678 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41679 | DEFB 112 | Maximum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
The following entity definition (90) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
41680 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41681 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41682 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41683 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41684 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41685 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
41686 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41687 | DEFB 11 | Maximum x-coordinate: 11 | ||||||||||||||||||||||||||
The following entity definition (91) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
41688 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41689 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41690 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41691 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41692 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41693 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
41694 | DEFB 13 | Minimum x-coordinate: 13 | ||||||||||||||||||||||||||
41695 | DEFB 21 | Maximum x-coordinate: 21 | ||||||||||||||||||||||||||
The following entity definition (92) is used in To the Kitchens Main Stairway and Back Stairway.
|
||||||||||||||||||||||||||||
41696 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41697 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41698 | DEFB 1 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41699 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41700 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41701 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
41702 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
41703 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (93) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
41704 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41705 | DEFB %01100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41706 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41707 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41708 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41709 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
41710 | DEFB 2 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
41711 | DEFB 6 | Maximum x-coordinate: 6 | ||||||||||||||||||||||||||
The following entity definition (94) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
41712 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41713 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41714 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41715 | DEFB 192 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
41716 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41717 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
41718 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41719 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (95) is used in The Hall and To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
41720 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41721 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41722 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41723 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
41724 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41725 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41726 | DEFB 9 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
41727 | DEFB 17 | Maximum x-coordinate: 17 | ||||||||||||||||||||||||||
The following entity definition (96) is used in East Wall Base.
|
||||||||||||||||||||||||||||
41728 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41729 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41730 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41731 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41732 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
41733 | DEFB 172 | Page containing the sprite graphic data: 172 | ||||||||||||||||||||||||||
41734 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41735 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
41736 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41737 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41738 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41739 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
41740 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
41741 | DEFB 172 | Page containing the sprite graphic data: 172 | ||||||||||||||||||||||||||
41742 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
41743 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (98) is used in Tool Shed.
|
||||||||||||||||||||||||||||
41744 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41745 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41746 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41747 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41748 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41749 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
41750 | DEFB 7 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
41751 | DEFB 20 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
The following entity definition (99) is used in Tool Shed.
|
||||||||||||||||||||||||||||
41752 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41753 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41754 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41755 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41756 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41757 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
41758 | DEFB 7 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
41759 | DEFB 17 | Maximum x-coordinate: 17 | ||||||||||||||||||||||||||
The following entity definition (100) is used in The Chapel and The Banyan Tree.
|
||||||||||||||||||||||||||||
41760 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41761 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41762 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41763 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
41764 | DEFB 254 | Initial pixel y-coordinate increment: -1 (moving up) | ||||||||||||||||||||||||||
41765 | DEFB 172 | Page containing the sprite graphic data: 172 | ||||||||||||||||||||||||||
41766 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41767 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (101) is used in The Banyan Tree and A bit of tree.
|
||||||||||||||||||||||||||||
41768 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41769 | DEFB %01101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41770 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41771 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
41772 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
41773 | DEFB 171 | Page containing the sprite graphic data: 171 | ||||||||||||||||||||||||||
41774 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41775 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (102) is used in The Chapel and The Banyan Tree.
|
||||||||||||||||||||||||||||
41776 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
41777 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41778 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41779 | DEFB 152 | Initial pixel y-coordinate: 76 | ||||||||||||||||||||||||||
41780 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
41781 | DEFB 171 | Page containing the sprite graphic data: 171 | ||||||||||||||||||||||||||
41782 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
41783 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (103) is used in The Chapel.
|
||||||||||||||||||||||||||||
41784 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41785 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41786 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41787 | DEFB 192 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
41788 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41789 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
41790 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41791 | DEFB 15 | Maximum x-coordinate: 15 | ||||||||||||||||||||||||||
The following entity definition (104) is used in A bit of tree and Nomen Luni.
|
||||||||||||||||||||||||||||
41792 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41793 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41794 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41795 | DEFB 32 | Pixel y-coordinate: 16 | ||||||||||||||||||||||||||
41796 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41797 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41798 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41799 | DEFB 10 | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
The following entity definition (105) is used in The Bow.
|
||||||||||||||||||||||||||||
41800 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41801 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41802 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41803 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41804 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41805 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
41806 | DEFB 22 | Minimum x-coordinate: 22 | ||||||||||||||||||||||||||
41807 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (106) is used in Conservatory Roof.
|
||||||||||||||||||||||||||||
41808 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41809 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41810 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41811 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41812 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41813 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
41814 | DEFB 17 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
41815 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (107) is used in Nomen Luni.
|
||||||||||||||||||||||||||||
41816 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41817 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41818 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41819 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
41820 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41821 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
41822 | DEFB 18 | Minimum x-coordinate: 18 | ||||||||||||||||||||||||||
41823 | DEFB 22 | Maximum x-coordinate: 22 | ||||||||||||||||||||||||||
The following entity definition (108) is used in Watch Tower.
|
||||||||||||||||||||||||||||
41824 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
41825 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41826 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41827 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
41828 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41829 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
41830 | DEFB 11 | Minimum x-coordinate: 11 | ||||||||||||||||||||||||||
41831 | DEFB 18 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
The following entity definition (109) is used in Watch Tower.
|
||||||||||||||||||||||||||||
41832 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41833 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
41834 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41835 | DEFB 112 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
41836 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41837 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
41838 | DEFB 9 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
41839 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (110) is used in The Bow.
|
||||||||||||||||||||||||||||
41840 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41841 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41842 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41843 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
41844 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41845 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
41846 | DEFB 17 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
41847 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (111) is used in Cuckoo's Nest.
|
||||||||||||||||||||||||||||
41848 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
41849 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
41850 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
41851 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
41852 | DEFB 0 | Unused | ||||||||||||||||||||||||||
41853 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
41854 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
41855 | DEFB 11 | Maximum x-coordinate: 11 | ||||||||||||||||||||||||||
The next 15 entity definitions (112-126) are unused.
|
||||||||||||||||||||||||||||
41856 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41864 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41872 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41880 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41888 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41896 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41904 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41912 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41920 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41928 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41936 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41944 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41952 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41960 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41968 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
41976 | DEFB 255,0,0,0,0,0,0 |
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