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62464: Room 52: Back Stairway (teleport: 3569)
Used by the routine at 35090.
back_stairway
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
62464 DEFB 0,0,0,0,10,170,170,170 Room layout
62472 DEFB 0,0,0,0,42,170,170,170
62480 DEFB 0,0,0,0,85,85,85,85
62488 DEFB 0,0,0,0,0,0,0,0
62496 DEFB 0,0,0,0,0,0,0,0
62504 DEFB 0,0,0,21,85,85,85,85
62512 DEFB 0,0,0,0,0,0,0,0
62520 DEFB 0,0,0,0,0,0,0,0
62528 DEFB 0,0,5,85,85,85,85,85
62536 DEFB 0,0,0,0,0,0,0,0
62544 DEFB 0,0,0,0,0,0,0,0
62552 DEFB 85,84,85,85,85,85,85,85
62560 DEFB 0,0,0,0,0,0,0,0
62568 DEFB 0,0,0,0,0,0,0,0
62576 DEFB 0,0,0,0,0,0,0,0
62584 DEFB 85,85,85,85,85,85,85,85
The next 32 bytes are copied to 32896 and specify the room name.
62592 DEFM " Back Stairway " Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
background52 floor52 wall52 nasty52 ramp52 conveyor52
62624 DEFB 0,0,0,0,0,0,0,0,0 Background
62633 DEFB 67,255,68,68,255,17,17,255,0 Floor
62642 DEFB 30,21,241,143,168,138,248,31,21 Wall
62651 DEFB 255,0,0,0,0,0,0,0,0 Nasty (unused)
62660 DEFB 71,3,1,12,4,48,16,192,64 Ramp
62669 DEFB 255,0,0,0,0,0,0,0,0 Conveyor (unused)
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
62678 DEFB 0 Direction (left)
62679 DEFW 0 Location in the attribute buffer at 24064 (unused)
62681 DEFB 0 Length: 0 (there is no conveyor in this room)
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
62682 DEFB 1 Direction (up to the right)
62683 DEFW 24546 Location in the attribute buffer at 24064: (15,2)
62685 DEFB 16 Length
The next byte is copied to 32990 and specifies the border colour.
62686 DEFB 2 Border colour
The next two bytes are copied to 32991, but are not used.
62687 DEFB 0,0 Unused
The next eight bytes are copied to 32993 and define the item graphic.
item52
62689 DEFB 0,0,0,0,0,0,0,0 Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
62697 DEFB 53 Room to the left (Back Door)
62698 DEFB 25 Room to the right (Cold Store)
62699 DEFB 54 Room above (West  Wing)
62700 DEFB 49 Room below (The Wine Cellar)
The next three bytes are copied to 33005, but are not used.
62701 DEFB 0,0,0 Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
62704 DEFB 36,150 Guardian no. 36 (horizontal), base sprite 4, initial x=22 (41248)
62706 DEFB 92,144 Guardian no. 92 (horizontal), base sprite 4, initial x=16 (41696)
62708 DEFB 29,131 Guardian no. 29 (vertical), base sprite 4, x=3 (41192)
62710 DEFB 255,0 Terminator (41976)
62712 DEFB 0,0 Nothing (40960)
62714 DEFB 0,0 Nothing (40960)
62716 DEFB 0,0 Nothing (40960)
62718 DEFB 0,0 Nothing (40960)
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