Data |
Prev: 62208 | Up: Map | Next: 62720 |
62464 | DEFB 0,0,0,0,10,170,170,170 | Room layout | ||||||||
62472 | DEFB 0,0,0,0,42,170,170,170 | |||||||||
62480 | DEFB 0,0,0,0,85,85,85,85 | |||||||||
62488 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62496 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62504 | DEFB 0,0,0,21,85,85,85,85 | |||||||||
62512 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62520 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62528 | DEFB 0,0,5,85,85,85,85,85 | |||||||||
62536 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62544 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62552 | DEFB 85,84,85,85,85,85,85,85 | |||||||||
62560 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62568 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62576 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62584 | DEFB 85,85,85,85,85,85,85,85 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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62592 | DEFM " Back Stairway " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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62624 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
62633 | DEFB 67,255,68,68,255,17,17,255,0 | Floor | ||||||||
62642 | DEFB 30,21,241,143,168,138,248,31,21 | Wall | ||||||||
62651 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
62660 | DEFB 71,3,1,12,4,48,16,192,64 | Ramp | ||||||||
62669 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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62678 | DEFB 0 | Direction (left) | ||||||||
62679 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
62681 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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62682 | DEFB 1 | Direction (up to the right) | ||||||||
62683 | DEFW 24546 | Location in the attribute buffer at 24064: (15,2) | ||||||||
62685 | DEFB 16 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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62686 | DEFB 2 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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62687 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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62689 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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62697 | DEFB 53 | Room to the left (Back Door) | ||||||||
62698 | DEFB 25 | Room to the right (Cold Store) | ||||||||
62699 | DEFB 54 | Room above (West Wing) | ||||||||
62700 | DEFB 49 | Room below (The Wine Cellar) | ||||||||
The next three bytes are copied to 33005, but are not used.
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62701 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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62704 | DEFB 36,150 | Guardian no. 36 (horizontal), base sprite 4, initial x=22 (41248) | ||||||||
62706 | DEFB 92,144 | Guardian no. 92 (horizontal), base sprite 4, initial x=16 (41696) | ||||||||
62708 | DEFB 29,131 | Guardian no. 29 (vertical), base sprite 4, x=3 (41192) | ||||||||
62710 | DEFB 255,0 | Terminator (41976) | ||||||||
62712 | DEFB 0,0 | Nothing (40960) | ||||||||
62714 | DEFB 0,0 | Nothing (40960) | ||||||||
62716 | DEFB 0,0 | Nothing (40960) | ||||||||
62718 | DEFB 0,0 | Nothing (40960) |
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