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Data |
| Prev: 55296 | Up: Map | Next: 55808 |
| 55552 | DEFB 0,3,0,0,0,0,0,0 | Room layout | ||||||||
| 55560 | DEFB 0,0,0,48,0,0,192,0 | |||||||||
| 55568 | DEFB 84,0,0,0,0,0,0,0 | |||||||||
| 55576 | DEFB 0,0,0,0,0,192,3,0 | |||||||||
| 55584 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 55592 | DEFB 85,85,0,0,0,0,0,0 | |||||||||
| 55600 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 55608 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 55616 | DEFB 85,80,0,0,0,0,10,170 | |||||||||
| 55624 | DEFB 0,0,0,0,0,0,10,170 | |||||||||
| 55632 | DEFB 0,0,0,0,0,0,10,170 | |||||||||
| 55640 | DEFB 85,80,0,0,0,0,10,170 | |||||||||
| 55648 | DEFB 0,0,48,0,0,20,10,170 | |||||||||
| 55656 | DEFB 0,0,0,0,0,0,10,170 | |||||||||
| 55664 | DEFB 0,0,0,0,0,0,10,170 | |||||||||
| 55672 | DEFB 85,85,85,85,85,85,90,170 | |||||||||
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The next 32 bytes are copied to 32896 and specify the room name.
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| 55680 | DEFM " Cold Store " | Room name | ||||||||
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The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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| 55712 | DEFB 14,0,0,0,0,0,0,0,0 | Background | ||||||||
| 55721 | DEFB 13,255,255,85,170,85,170,0,0 | Floor | ||||||||
| 55730 | DEFB 34,146,82,74,73,41,37,164,146 | Wall | ||||||||
| 55739 | DEFB 79,32,34,20,216,27,40,68,4 | Nasty | ||||||||
| 55748 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | ||||||||
| 55757 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
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The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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| 55766 | DEFB 0 | Direction (left) | ||||||||
| 55767 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
| 55769 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
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The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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| 55770 | DEFB 0 | Direction (up to the left) | ||||||||
| 55771 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
| 55773 | DEFB 0 | Length: 0 (there is no ramp in this room) | ||||||||
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The next byte is copied to 32990 and specifies the border colour.
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| 55774 | DEFB 1 | Border colour | ||||||||
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The next two bytes are copied to 32991, but are not used.
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| 55775 | DEFB 0,0 | Unused | ||||||||
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The next eight bytes are copied to 32993 and define the item graphic.
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| 55777 | DEFB 112,140,114,250,239,173,37,33 | Item graphic | ||||||||
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The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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| 55785 | DEFB 52 | Room to the left (Back Stairway) | ||||||||
| 55786 | DEFB 24 | Room to the right (West of Kitchen) | ||||||||
| 55787 | DEFB 31 | Room above (Swimming Pool) | ||||||||
| 55788 | DEFB 0 | Room below (The Off Licence) | ||||||||
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The next three bytes are copied to 33005, but are not used.
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| 55789 | DEFB 0,0,0 | Unused | ||||||||
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The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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| 55792 | DEFB 54,16 | Guardian no. 54 (horizontal), base sprite 0, initial x=16 (41392) | ||||||||
| 55794 | DEFB 55,4 | Guardian no. 55 (horizontal), base sprite 0, initial x=4 (41400) | ||||||||
| 55796 | DEFB 56,3 | Guardian no. 56 (horizontal), base sprite 0, initial x=3 (41408) | ||||||||
| 55798 | DEFB 57,8 | Guardian no. 57 (horizontal), base sprite 0, initial x=8 (41416) | ||||||||
| 55800 | DEFB 1,16 | Rope at x=16 (40968) | ||||||||
| 55802 | DEFB 255,0 | Terminator (41976) | ||||||||
| 55804 | DEFB 0,0 | Nothing (40960) | ||||||||
| 55806 | DEFB 0,0 | Nothing (40960) | ||||||||
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