Data |
Prev: 55552 | Up: Map | Next: 56064 |
55808 | DEFB 160,0,10,0,0,0,0,0 | Room layout | ||||||||
55816 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
55824 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
55832 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
55840 | DEFB 160,0,26,0,0,0,0,0 | |||||||||
55848 | DEFB 160,4,10,0,0,0,0,0 | |||||||||
55856 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
55864 | DEFB 164,0,10,0,0,0,0,0 | |||||||||
55872 | DEFB 160,4,0,0,0,0,0,0 | |||||||||
55880 | DEFB 160,0,0,0,0,0,0,0 | |||||||||
55888 | DEFB 160,0,26,0,0,0,0,0 | |||||||||
55896 | DEFB 160,16,10,0,0,0,0,0 | |||||||||
55904 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
55912 | DEFB 160,4,10,0,0,0,0,0 | |||||||||
55920 | DEFB 160,0,26,0,0,0,0,0 | |||||||||
55928 | DEFB 160,64,10,0,0,0,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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55936 | DEFM " East Wall Base " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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55968 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
55977 | DEFB 5,91,164,164,85,10,0,0,0 | Floor | ||||||||
55986 | DEFB 38,89,37,38,217,41,214,84,150 | Wall | ||||||||
55995 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
56004 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | ||||||||
56013 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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56022 | DEFB 0 | Direction (left) | ||||||||
56023 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
56025 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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56026 | DEFB 0 | Direction (up to the left) | ||||||||
56027 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
56029 | DEFB 0 | Length: 0 (there is no ramp in this room) | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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56030 | DEFB 5 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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56031 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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56033 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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56041 | DEFB 27 | Room to the left (The Chapel) | ||||||||
56042 | DEFB 0 | Room to the right (The Off Licence) | ||||||||
56043 | DEFB 32 | Room above (Halfway up the East Wall) | ||||||||
56044 | DEFB 20 | Room below (Ballroom East) | ||||||||
The next three bytes are copied to 33005, but are not used.
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56045 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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56048 | DEFB 96,3 | Guardian no. 96 (vertical), base sprite 0, x=3 (41728) | ||||||||
56050 | DEFB 45,39 | Guardian no. 45 (vertical), base sprite 1, x=7 (41320) | ||||||||
56052 | DEFB 255,0 | Terminator (41976) | ||||||||
56054 | DEFB 0,0 | Nothing (40960) | ||||||||
56056 | DEFB 0,0 | Nothing (40960) | ||||||||
56058 | DEFB 0,0 | Nothing (40960) | ||||||||
56060 | DEFB 0,0 | Nothing (40960) | ||||||||
56062 | DEFB 0,0 | Nothing (40960) |
Prev: 55552 | Up: Map | Next: 56064 |