Data |
Prev: 56832 | Up: Map | Next: 57344 |
57088 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
57096 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57104 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57112 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57120 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57128 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57136 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57144 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57152 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57160 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57168 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57176 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
57184 | DEFB 170,85,85,85,85,85,84,170 | |||||||||
57192 | DEFB 170,85,85,85,85,85,82,170 | |||||||||
57200 | DEFB 170,85,85,85,85,85,74,170 | |||||||||
57208 | DEFB 170,170,170,170,170,170,170,170 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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57216 | DEFM " Swimming Pool " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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57248 | DEFB 7,0,0,0,0,0,0,0,0 | Background | ||||||||
57257 | DEFB 41,0,0,0,0,0,0,0,0 | Floor | ||||||||
57266 | DEFB 58,68,68,187,68,68,68,187,68 | Wall | ||||||||
57275 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
57284 | DEFB 47,3,3,15,15,63,63,255,255 | Ramp | ||||||||
57293 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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57302 | DEFB 0 | Direction (left) | ||||||||
57303 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
57305 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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57306 | DEFB 1 | Direction (up to the right) | ||||||||
57307 | DEFW 24537 | Location in the attribute buffer at 24064: (14,25) | ||||||||
57309 | DEFB 3 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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57310 | DEFB 2 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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57311 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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57313 | DEFB 112,32,32,80,80,136,136,136 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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57321 | DEFB 54 | Room to the left (West Wing) | ||||||||
57322 | DEFB 30 | Room to the right (The Banyan Tree) | ||||||||
57323 | DEFB 37 | Room above (Orangery) | ||||||||
57324 | DEFB 0 | Room below (The Off Licence) | ||||||||
The next three bytes are copied to 33005, but are not used.
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57325 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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57328 | DEFB 78,12 | Guardian no. 78 (horizontal), base sprite 0, initial x=12 (41584) | ||||||||
57330 | DEFB 1,16 | Rope at x=16 (40968) | ||||||||
57332 | DEFB 255,0 | Terminator (41976) | ||||||||
57334 | DEFB 0,0 | Nothing (40960) | ||||||||
57336 | DEFB 0,0 | Nothing (40960) | ||||||||
57338 | DEFB 0,0 | Nothing (40960) | ||||||||
57340 | DEFB 0,0 | Nothing (40960) | ||||||||
57342 | DEFB 0,0 | Nothing (40960) |
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