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Data |
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| 61696 | DEFB 0,0,0,0,0,12,2,170 | Room layout | |||
| 61704 | DEFB 0,0,0,0,0,0,2,170 | ||||
| 61712 | DEFB 85,64,0,0,0,0,2,170 | ||||
| 61720 | DEFB 0,0,0,0,0,0,0,42 | ||||
| 61728 | DEFB 0,0,0,0,0,0,0,42 | ||||
| 61736 | DEFB 170,168,0,65,0,21,86,170 | ||||
| 61744 | DEFB 170,0,0,0,0,0,0,42 | ||||
| 61752 | DEFB 170,0,0,0,0,0,0,42 | ||||
| 61760 | DEFB 170,168,0,65,0,85,86,170 | ||||
| 61768 | DEFB 160,0,0,0,0,0,0,42 | ||||
| 61776 | DEFB 160,0,0,0,0,0,0,42 | ||||
| 61784 | DEFB 170,168,0,65,1,85,85,85 | ||||
| 61792 | DEFB 170,0,0,195,3,0,0,0 | ||||
| 61800 | DEFB 170,0,0,0,0,0,10,170 | ||||
| 61808 | DEFB 170,168,0,0,0,0,42,170 | ||||
| 61816 | DEFB 170,170,170,170,170,170,170,170 | ||||
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The next 32 bytes are copied to 32896 and specify the room name.
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| 61824 | DEFM " The Wine Cellar " | Room name | |||
| 61856 | DEFB 0,0,0,0,0,0,0,0,0 | Background | |||
| 61865 | DEFB 66,255,24,231,16,199,56,0,0 | Floor | |||
| 61874 | DEFB 41,10,65,40,5,160,20,130,80 | Wall | |||
| 61883 | DEFB 70,36,36,36,90,219,189,195,126 | Nasty | |||
| 61892 | DEFB 7,3,3,13,14,53,58,213,234 | Ramp | |||
| 61901 | DEFB 13,170,85,170,85,170,85,170,85 | Conveyor | |||
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The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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| 61910 | DEFB 1 | Direction (right) | |||
| 61911 | DEFW 24475 | Location in the attribute buffer at 24064: (12,27) | |||
| 61913 | DEFB 5 | Length | |||
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The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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| 61914 | DEFB 1 | Direction (up to the right) | |||
| 61915 | DEFW 24536 | Location in the attribute buffer at 24064: (14,24) | |||
| 61917 | DEFB 3 | Length | |||
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The next byte is copied to 32990 and specifies the border colour.
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| 61918 | DEFB 4 | Border colour | |||
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The next two bytes are copied to 32991, but are not used.
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| 61919 | DEFB 0,0 | Unused | |||
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The next eight bytes are copied to 32993 and define the item graphic.
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| 61921 | DEFB 0,25,249,31,0,25,255,31 | Item graphic | |||
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The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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| 61929 | DEFB 51 | Room to the left (Tool Shed) | |||
| 61930 | DEFB 19 | Room to the right (The Forgotten Abbey) | |||
| 61931 | DEFB 52 | Room above (Back Stairway) | |||
| 61932 | DEFB 0 | Room below (The Off Licence) | |||
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The next three bytes are copied to 33005, but are not used.
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| 61933 | DEFB 0,0,0 | Unused | |||
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The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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| 61936 | DEFB 52,16 | Guardian no. 52 (horizontal), base sprite 0, initial x=16 (41376) | |||
| 61938 | DEFB 64,25 | Guardian no. 64 (horizontal), base sprite 0, initial x=25 (41472) | |||
| 61940 | DEFB 65,9 | Guardian no. 65 (horizontal), base sprite 0, initial x=9 (41480) | |||
| 61942 | DEFB 66,19 | Guardian no. 66 (horizontal), base sprite 0, initial x=19 (41488) | |||
| 61944 | DEFB 255,0 | Terminator (41976) | |||
| 61946 | DEFB 0,0 | Nothing (40960) | |||
| 61948 | DEFB 0,0 | Nothing (40960) | |||
| 61950 | DEFB 0,0 | Nothing (40960) | |||
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