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Data |
| Prev: 50944 | Up: Map | Next: 51456 |
| 51200 | DEFB 0,0,8,0,8,0,0,0 | Room layout | ||||||||
| 51208 | DEFB 0,0,8,0,8,0,0,0 | |||||||||
| 51216 | DEFB 0,0,8,0,8,0,0,0 | |||||||||
| 51224 | DEFB 0,0,8,1,64,0,0,0 | |||||||||
| 51232 | DEFB 0,0,9,0,0,0,0,0 | |||||||||
| 51240 | DEFB 0,0,0,0,26,170,128,0 | |||||||||
| 51248 | DEFB 0,0,0,5,8,0,0,0 | |||||||||
| 51256 | DEFB 170,170,168,0,8,0,0,0 | |||||||||
| 51264 | DEFB 48,195,9,0,8,0,0,0 | |||||||||
| 51272 | DEFB 48,195,8,0,88,0,0,0 | |||||||||
| 51280 | DEFB 48,195,8,0,8,0,0,0 | |||||||||
| 51288 | DEFB 48,195,8,5,0,0,0,0 | |||||||||
| 51296 | DEFB 48,195,8,0,0,0,0,0 | |||||||||
| 51304 | DEFB 48,195,9,0,10,170,170,170 | |||||||||
| 51312 | DEFB 48,195,8,0,8,0,0,0 | |||||||||
| 51320 | DEFB 48,195,8,0,88,0,0,0 | |||||||||
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The next 32 bytes are copied to 32896 and specify the room name.
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| 51328 | DEFM " Inside the MegaTrunk " | Room name | ||||||||
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The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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| 51360 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
| 51369 | DEFB 4,245,250,191,31,38,20,34,16 | Floor | ||||||||
| 51378 | DEFB 22,171,171,173,170,170,174,85,85 | Wall | ||||||||
| 51387 | DEFB 6,110,116,56,30,110,116,56,30 | Nasty | ||||||||
| 51396 | DEFB 7,64,0,16,0,4,0,1,0 | Ramp | ||||||||
| 51405 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
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The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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| 51414 | DEFB 0 | Direction (left) | ||||||||
| 51415 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
| 51417 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
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The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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| 51418 | DEFB 0 | Direction (up to the left) | ||||||||
| 51419 | DEFW 24315 | Location in the attribute buffer at 24064: (7,27) | ||||||||
| 51421 | DEFB 3 | Length | ||||||||
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The next byte is copied to 32990 and specifies the border colour.
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| 51422 | DEFB 4 | Border colour | ||||||||
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The next two bytes are copied to 32991, but are not used.
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| 51423 | DEFB 0,0 | Unused | ||||||||
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The next eight bytes are copied to 32993 and define the item graphic.
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| 51425 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
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The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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| 51433 | DEFB 9 | Room to the left (On a Branch Over the Drive) | ||||||||
| 51434 | DEFB 7 | Room to the right (Cuckoo's Nest) | ||||||||
| 51435 | DEFB 12 | Room above (Tree Top) | ||||||||
| 51436 | DEFB 3 | Room below (At the Foot of the MegaTree) | ||||||||
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The next three bytes are copied to 33005, but are not used.
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| 51437 | DEFB 0,0,0 | Unused | ||||||||
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The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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| 51440 | DEFB 9,2 | Guardian no. 9 (vertical), base sprite 0, x=2 (41032) | ||||||||
| 51442 | DEFB 9,5 | Guardian no. 9 (vertical), base sprite 0, x=5 (41032) | ||||||||
| 51444 | DEFB 9,8 | Guardian no. 9 (vertical), base sprite 0, x=8 (41032) | ||||||||
| 51446 | DEFB 24,6 | Guardian no. 24 (horizontal), base sprite 0, initial x=6 (41152) | ||||||||
| 51448 | DEFB 44,44 | Guardian no. 44 (vertical), base sprite 1, x=12 (41312) | ||||||||
| 51450 | DEFB 22,27 | Guardian no. 22 (horizontal), base sprite 0, initial x=27 (41136) | ||||||||
| 51452 | DEFB 47,147 | Guardian no. 47 (horizontal), base sprite 4, initial x=19 (41336) | ||||||||
| 51454 | DEFB 255,0 | Terminator (41976) | ||||||||
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