Data |
Prev: 51968 | Up: Map | Next: 52480 |
52224 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
52232 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
52240 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
52248 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
52256 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
52264 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
52272 | DEFB 0,0,0,0,64,0,0,0 | |||||||||
52280 | DEFB 0,0,84,0,0,0,0,0 | |||||||||
52288 | DEFB 0,0,0,20,0,4,0,0 | |||||||||
52296 | DEFB 1,80,0,0,20,0,0,0 | |||||||||
52304 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
52312 | DEFB 0,0,0,0,0,20,0,0 | |||||||||
52320 | DEFB 85,85,84,0,8,0,0,0 | |||||||||
52328 | DEFB 12,243,200,16,8,0,80,0 | |||||||||
52336 | DEFB 207,63,8,0,8,80,0,0 | |||||||||
52344 | DEFB 48,48,8,0,88,0,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
|
||||||||||
52352 | DEFM " Tree Top " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
|
||||||||||
52384 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
52393 | DEFB 4,170,85,170,88,48,16,16,8 | Floor | ||||||||
52402 | DEFB 22,165,40,82,85,85,73,162,181 | Wall | ||||||||
52411 | DEFB 66,137,74,18,52,24,52,82,145 | Nasty | ||||||||
52420 | DEFB 7,64,0,16,0,4,0,1,0 | Ramp | ||||||||
52429 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
|
||||||||||
52438 | DEFB 0 | Direction (left) | ||||||||
52439 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
52441 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
|
||||||||||
52442 | DEFB 0 | Direction (up to the left) | ||||||||
52443 | DEFW 24527 | Location in the attribute buffer at 24064: (14,15) | ||||||||
52445 | DEFB 2 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
|
||||||||||
52446 | DEFB 6 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
|
||||||||||
52447 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
|
||||||||||
52449 | DEFB 30,45,55,123,109,94,184,192 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
|
||||||||||
52457 | DEFB 13 | Room to the left (Out on a limb) | ||||||||
52458 | DEFB 0 | Room to the right (The Off Licence) | ||||||||
52459 | DEFB 0 | Room above (The Off Licence) | ||||||||
52460 | DEFB 8 | Room below (Inside the MegaTrunk) | ||||||||
The next three bytes are copied to 33005, but are not used.
|
||||||||||
52461 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
|
||||||||||
52464 | DEFB 24,7 | Guardian no. 24 (horizontal), base sprite 0, initial x=7 (41152) | ||||||||
52466 | DEFB 46,136 | Guardian no. 46 (horizontal), base sprite 4, initial x=8 (41328) | ||||||||
52468 | DEFB 26,24 | Guardian no. 26 (horizontal), base sprite 0, initial x=24 (41168) | ||||||||
52470 | DEFB 69,132 | Arrow flying right to left at pixel y-coordinate 66 (41512) | ||||||||
52472 | DEFB 255,0 | Terminator (41976) | ||||||||
52474 | DEFB 0,0 | Nothing (40960) | ||||||||
52476 | DEFB 0,0 | Nothing (40960) | ||||||||
52478 | DEFB 0,0 | Nothing (40960) |
Prev: 51968 | Up: Map | Next: 52480 |