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Data |
| Prev: 49152 | Up: Map | Next: 49664 |
| 49408 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
| 49416 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49424 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49432 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49440 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49448 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49456 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49464 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49472 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49480 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49488 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49496 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 49504 | DEFB 0,0,10,0,42,0,0,0 | |||||||||
| 49512 | DEFB 0,0,42,0,42,128,0,0 | |||||||||
| 49520 | DEFB 0,0,170,255,234,160,0,0 | |||||||||
| 49528 | DEFB 85,85,170,255,234,165,85,85 | |||||||||
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The next 32 bytes are copied to 32896 and specify the room name.
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| 49536 | DEFM " The Bridge " | Room name | ||||||||
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The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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| 49568 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
| 49577 | DEFB 68,255,255,253,187,214,114,96,64 | Floor | ||||||||
| 49586 | DEFB 70,34,119,34,136,34,119,34,136 | Wall | ||||||||
| 49595 | DEFB 47,3,132,72,48,3,132,72,48 | Nasty | ||||||||
| 49604 | DEFB 7,3,3,12,13,50,55,194,200 | Ramp | ||||||||
| 49613 | DEFB 44,1,64,4,70,79,121,240,249 | Conveyor | ||||||||
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The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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| 49622 | DEFB 1 | Direction (right) | ||||||||
| 49623 | DEFW 24556 | Location in the attribute buffer at 24064: (15,12) | ||||||||
| 49625 | DEFB 5 | Length | ||||||||
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The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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| 49626 | DEFB 1 | Direction (up to the right) | ||||||||
| 49627 | DEFW 24519 | Location in the attribute buffer at 24064: (14,7) | ||||||||
| 49629 | DEFB 3 | Length | ||||||||
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The next byte is copied to 32990 and specifies the border colour.
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| 49630 | DEFB 4 | Border colour | ||||||||
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The next two bytes are copied to 32991, but are not used.
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| 49631 | DEFB 64,160 | Unused | ||||||||
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The next eight bytes are copied to 32993 and define the item graphic.
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| 49633 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
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The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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| 49641 | DEFB 2 | Room to the left (Under the MegaTree) | ||||||||
| 49642 | DEFB 0 | Room to the right (The Off Licence) | ||||||||
| 49643 | DEFB 0 | Room above (The Off Licence) | ||||||||
| 49644 | DEFB 0 | Room below (The Off Licence) | ||||||||
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The next three bytes are copied to 33005, but are not used.
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| 49645 | DEFB 0,0,0 | Unused | ||||||||
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The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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| 49648 | DEFB 20,8 | Guardian no. 20 (horizontal), base sprite 0, initial x=8 (41120) | ||||||||
| 49650 | DEFB 21,20 | Guardian no. 21 (horizontal), base sprite 0, initial x=20 (41128) | ||||||||
| 49652 | DEFB 14,140 | Guardian no. 14 (vertical), base sprite 4, x=12 (41072) | ||||||||
| 49654 | DEFB 255,0 | Terminator (41976) | ||||||||
| 49656 | DEFB 0,0 | Nothing (40960) | ||||||||
| 49658 | DEFB 0,0 | Nothing (40960) | ||||||||
| 49660 | DEFB 0,0 | Nothing (40960) | ||||||||
| 49662 | DEFB 0,0 | Nothing (40960) | ||||||||
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