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Data |
| Prev: 64256 | Up: Map | Next: 64768 |
| 64512 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
| 64520 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64528 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64536 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64544 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64552 | DEFB 0,0,0,0,0,1,85,85 | |||||||||
| 64560 | DEFB 0,0,0,0,0,0,128,0 | |||||||||
| 64568 | DEFB 0,0,0,0,4,0,128,0 | |||||||||
| 64576 | DEFB 0,0,0,0,0,0,144,0 | |||||||||
| 64584 | DEFB 0,0,0,0,0,0,128,0 | |||||||||
| 64592 | DEFB 0,0,0,21,85,85,85,85 | |||||||||
| 64600 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64608 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64616 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64624 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
| 64632 | DEFB 255,255,255,255,192,0,0,0 | |||||||||
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The next 32 bytes are copied to 32896 and specify the room name.
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| 64640 | DEFM " The Bow " | Room name | ||||||||
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The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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| 64672 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
| 64681 | DEFB 68,255,170,85,255,0,0,0,0 | Floor | ||||||||
| 64690 | DEFB 61,201,201,201,201,201,201,201,201 | Wall | ||||||||
| 64699 | DEFB 79,64,130,82,0,0,0,0,0 | Nasty | ||||||||
| 64708 | DEFB 7,128,64,32,16,8,4,2,1 | Ramp | ||||||||
| 64717 | DEFB 14,255,170,170,0,170,255,0,0 | Conveyor | ||||||||
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The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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| 64726 | DEFB 1 | Direction (right) | ||||||||
| 64727 | DEFW 24561 | Location in the attribute buffer at 24064: (15,17) | ||||||||
| 64729 | DEFB 15 | Length | ||||||||
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The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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| 64730 | DEFB 0 | Direction (up to the left) | ||||||||
| 64731 | DEFW 24528 | Location in the attribute buffer at 24064: (14,16) | ||||||||
| 64733 | DEFB 6 | Length | ||||||||
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The next byte is copied to 32990 and specifies the border colour.
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| 64734 | DEFB 5 | Border colour | ||||||||
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The next two bytes are copied to 32991, but are not used.
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| 64735 | DEFB 0,0 | Unused | ||||||||
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The next eight bytes are copied to 32993 and define the item graphic.
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| 64737 | DEFB 72,57,38,218,91,100,156,18 | Item graphic | ||||||||
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The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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| 64745 | DEFB 0 | Room to the left (The Off Licence) | ||||||||
| 64746 | DEFB 59 | Room to the right (The Yacht) | ||||||||
| 64747 | DEFB 0 | Room above (The Off Licence) | ||||||||
| 64748 | DEFB 0 | Room below (The Off Licence) | ||||||||
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The next three bytes are copied to 33005, but are not used.
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| 64749 | DEFB 0,0,0 | Unused | ||||||||
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The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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| 64752 | DEFB 105,23 | Guardian no. 105 (horizontal), base sprite 0, initial x=23 (41800) | ||||||||
| 64754 | DEFB 110,20 | Guardian no. 110 (horizontal), base sprite 0, initial x=20 (41840) | ||||||||
| 64756 | DEFB 255,0 | Terminator (41976) | ||||||||
| 64758 | DEFB 0,0 | Nothing (40960) | ||||||||
| 64760 | DEFB 0,0 | Nothing (40960) | ||||||||
| 64762 | DEFB 0,0 | Nothing (40960) | ||||||||
| 64764 | DEFB 0,0 | Nothing (40960) | ||||||||
| 64766 | DEFB 0,0 | Nothing (40960) | ||||||||
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