|  | Game status buffer | 
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| 
The following byte holds the result of reading the keyboard and joystick, as done by the interrupt routine at $39C7. It holds $00 if there was no input, the ASCII code of the key pressed (if any), or one of the following values if the joystick was moved:
 
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| $004C | .BYTE $00 | |||||||||||||||
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