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Routines |
| Prev: $1994 | Up: Map | Next: $1A04 |
| $19A5 | LDA $14 | Pick up ERIC's posture indicator from $14. | ||
| $19A7 | BNE $19AC | Branch if ERIC is standing up. | ||
| $19A9 | JMP $1A03 | Otherwise return. | ||
| $19AC | LDA $FB | Pick up ERIC's y-coordinate from $FB. | ||
| $19AE | CMP #$03 | is ERIC on the top floor? | ||
| $19B0 | BEQ $19D1 | Branch if so. | ||
| $19B2 | CMP #$0A | Is ERIC on the middle floor? | ||
| $19B4 | BEQ $19B9 | Branch if so. | ||
| $19B6 | JMP $1A03 | Otherwise return. | ||
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ERIC is on the middle floor.
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| $19B9 | LDA $FC | Pick up ERIC's x-coordinate from $FC. | ||
| $19BB | CMP #$2B | Is it less than 43? | ||
| $19BD | BCC $19C6 | Branch if so. | ||
| $19BF | CMP #$2F | Is ERIC's x-coordinate 47 or more? | ||
| $19C1 | BCS $19C6 | Branch if so. | ||
| $19C3 | JMP $19DB | Jump forward (ERIC is beside the Exam Room blackboard). | ||
| $19C6 | CMP #$1C | Is ERIC's x-coordinate less than 28? | ||
| $19C8 | BCC $1A03 | Return if so. | ||
| $19CA | CMP #$20 | Is ERIC's x-coordinate 32 or more? | ||
| $19CC | BCS $1A03 | Return if so. | ||
| $19CE | JMP $19DB | Jump forward (ERIC is beside the White Room blackboard). | ||
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ERIC is on the top floor.
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| $19D1 | LDA $FC | Pick up ERIC's x-coordinate from $FC. | ||
| $19D3 | CMP #$2C | Is it 44 or more? | ||
| $19D5 | BCC $1A03 | Return if so. | ||
| $19D7 | CMP #$30 | Is ERIC's x-coordinate less than 48? | ||
| $19D9 | BCS $1A03 | Return if so. | ||
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ERIC is standing beside one of the blackboards.
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| $19DB | JSR $1468 | Get the identifier and coordinates of the blackboard closest to ERIC. | ||
| $19DE | LDA $1A | Is the blackboard clean? | ||
| $19E0 | BEQ $19E7 | Branch if so. | ||
| $19E2 | LDA #$00 | $00: this blackboard is dirty. | ||
| $19E4 | JMP $19E9 | Jump forward. | ||
| $19E7 | LDA #$80 | $80: this blackboard is clean. | ||
| $19E9 | STA $DF | Fill the last four bytes of the blackboard's buffer at $DF with either $00 (ERIC is writing on a dirty blackboard) or $80 (ERIC is writing on a clean blackboard). | ||
| $19EB | STA $E0 | |||
| $19ED | STA $E1 | |||
| $19EF | STA $E2 | |||
| $19F1 | LDA #$14 | Store $14 at $1A, indicating that ERIC has (or will have) written on this blackboard. | ||
| $19F3 | STA $1A | |||
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This entry point is used by the routine at $184E.
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| $19F5 | LDY $DA | Pick up the blackboard identifier from $DA. | ||
| $19F7 | JSR $1445 | Restore the blackboard's buffer from page 0. | ||
| $19FA | LDX #$08 | Bit 3 set: ERIC is writing on a blackboard. | ||
| $19FC | LDY #$0D | $0D is the animatory state of ERIC with his arm up (as if writing). | ||
| $19FE | LDA #$0A | This will initialise ERIC's action timer at $FE to $0A. | ||
| $1A00 | JMP $16B1 | Raise ERIC's arm. | ||
| $1A03 | RTS | |||
| Prev: $1994 | Up: Map | Next: $1A04 |