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$78E0: Personal timetable for little boy no. 1
This corresponds to $98E0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$78E0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$78E1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$78E2 .BYTE $92 Lesson $E2 (MR WACKER - EXAM ROOM): $92 (Reading Room)
$78E3 .BYTE $9A Lesson $E3 (MR ROCKITT - EXAM ROOM): $9A (Exam Room)
$78E4 .BYTE $B0 Lesson $E4 (REVISION LIBRARY): $B0 (Revision Library)
$78E5 .BYTE $88 Lesson $E5 (REVISION LIBRARY): $88 (Map Room)
$78E6 .BYTE $9A Lesson $E6 (REVISION LIBRARY): $9A (Exam Room)
$78E7 .BYTE $92 Lesson $E7 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$78E8 .BYTE $A2 Lesson $E8 (MR WACKER - READING ROOM): $A2 (White Room)
$78E9 .BYTE $9A Lesson $E9 (MR ROCKITT - READING ROOM): $9A (Exam Room)
$78EA .BYTE $92 Lesson $EA (MR CREAK - READING ROOM): $92 (Reading Room)
$78EB .BYTE $92 Lesson $EB (MR CREAK - WHITE ROOM): $92 (Reading Room)
$78EC .BYTE $88 Lesson $EC (MR WACKER - WHITE ROOM): $88 (Map Room)
$78ED .BYTE $92 Lesson $ED (MR WITHIT - WHITE ROOM): $92 (Reading Room)
$78EE .BYTE $88 Lesson $EE (MR ROCKITT - WHITE ROOM): $88 (Map Room)
$78EF .BYTE $9A Lesson $EF (MR WACKER - MAP ROOM): $9A (Exam Room)
$78F0 .BYTE $92 Lesson $F0 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$78F1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$78F2 .BYTE $A2 Lesson $F2 (MR CREAK - READING ROOM): $A2 (White Room)
$78F3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$78F4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$78F5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$78F6 .BYTE $C6 Lesson $F6 (PLAYTIME): $C6 (Walk around the fire escape)
$78F7 .BYTE $B0 Lesson $F7 (PLAYTIME): $B0 (Revision Library)
$78F8 .BYTE $B0 Lesson $F8 (PLAYTIME): $B0 (Revision Library)
$78F9 .BYTE $CA Lesson $F9 (PLAYTIME): $CA (Walk around the big window)
$78FA .BYTE $C4 Lesson $FA (PLAYTIME): $C4 (Walkabout)
$78FB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$78FC .BYTE $CC Lesson $FC (PLAYTIME (little boys stampede)): $CC (Stampede)
$78FD .BYTE $CC Lesson $FD (PLAYTIME (little boys stampede)): $CC (Stampede)
$78FE .BYTE $B0 Lesson $FE (PLAYTIME): $B0 (Revision Library)
$78FF .BYTE $C4 Lesson $FF (PLAYTIME): $C4 (Walkabout)
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