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$79E0: Personal timetable for little boy no. 2
This corresponds to $99E0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$79E0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$79E1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$79E2 .BYTE $92 Lesson $E2 (MR WACKER - EXAM ROOM): $92 (Reading Room)
$79E3 .BYTE $9A Lesson $E3 (MR ROCKITT - EXAM ROOM): $9A (Exam Room)
$79E4 .BYTE $92 Lesson $E4 (REVISION LIBRARY): $92 (Reading Room)
$79E5 .BYTE $88 Lesson $E5 (REVISION LIBRARY): $88 (Map Room)
$79E6 .BYTE $A2 Lesson $E6 (REVISION LIBRARY): $A2 (White Room)
$79E7 .BYTE $A2 Lesson $E7 (MR WITHIT - MAP ROOM): $A2 (White Room)
$79E8 .BYTE $92 Lesson $E8 (MR WACKER - READING ROOM): $92 (Reading Room)
$79E9 .BYTE $9A Lesson $E9 (MR ROCKITT - READING ROOM): $9A (Exam Room)
$79EA .BYTE $88 Lesson $EA (MR CREAK - READING ROOM): $88 (Map Room)
$79EB .BYTE $88 Lesson $EB (MR CREAK - WHITE ROOM): $88 (Map Room)
$79EC .BYTE $92 Lesson $EC (MR WACKER - WHITE ROOM): $92 (Reading Room)
$79ED .BYTE $A2 Lesson $ED (MR WITHIT - WHITE ROOM): $A2 (White Room)
$79EE .BYTE $9A Lesson $EE (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$79EF .BYTE $A2 Lesson $EF (MR WACKER - MAP ROOM): $A2 (White Room)
$79F0 .BYTE $92 Lesson $F0 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$79F1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$79F2 .BYTE $88 Lesson $F2 (MR CREAK - READING ROOM): $88 (Map Room)
$79F3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$79F4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$79F5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$79F6 .BYTE $C6 Lesson $F6 (PLAYTIME): $C6 (Walk around the fire escape)
$79F7 .BYTE $C6 Lesson $F7 (PLAYTIME): $C6 (Walk around the fire escape)
$79F8 .BYTE $B0 Lesson $F8 (PLAYTIME): $B0 (Revision Library)
$79F9 .BYTE $CA Lesson $F9 (PLAYTIME): $CA (Walk around the big window)
$79FA .BYTE $C4 Lesson $FA (PLAYTIME): $C4 (Walkabout)
$79FB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$79FC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$79FD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$79FE .BYTE $C6 Lesson $FE (PLAYTIME): $C6 (Walk around the fire escape)
$79FF .BYTE $B0 Lesson $FF (PLAYTIME): $B0 (Revision Library)
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