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$7BE0: Personal timetable for little boy no. 4
This corresponds to $9BE0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$7BE0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$7BE1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$7BE2 .BYTE $92 Lesson $E2 (MR WACKER - EXAM ROOM): $92 (Reading Room)
$7BE3 .BYTE $A2 Lesson $E3 (MR ROCKITT - EXAM ROOM): $A2 (White Room)
$7BE4 .BYTE $92 Lesson $E4 (REVISION LIBRARY): $92 (Reading Room)
$7BE5 .BYTE $92 Lesson $E5 (REVISION LIBRARY): $92 (Reading Room)
$7BE6 .BYTE $9A Lesson $E6 (REVISION LIBRARY): $9A (Exam Room)
$7BE7 .BYTE $A2 Lesson $E7 (MR WITHIT - MAP ROOM): $A2 (White Room)
$7BE8 .BYTE $9A Lesson $E8 (MR WACKER - READING ROOM): $9A (Exam Room)
$7BE9 .BYTE $A2 Lesson $E9 (MR ROCKITT - READING ROOM): $A2 (White Room)
$7BEA .BYTE $9A Lesson $EA (MR CREAK - READING ROOM): $9A (Exam Room)
$7BEB .BYTE $92 Lesson $EB (MR CREAK - WHITE ROOM): $92 (Reading Room)
$7BEC .BYTE $92 Lesson $EC (MR WACKER - WHITE ROOM): $92 (Reading Room)
$7BED .BYTE $88 Lesson $ED (MR WITHIT - WHITE ROOM): $88 (Map Room)
$7BEE .BYTE $88 Lesson $EE (MR ROCKITT - WHITE ROOM): $88 (Map Room)
$7BEF .BYTE $A2 Lesson $EF (MR WACKER - MAP ROOM): $A2 (White Room)
$7BF0 .BYTE $92 Lesson $F0 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$7BF1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$7BF2 .BYTE $88 Lesson $F2 (MR CREAK - READING ROOM): $88 (Map Room)
$7BF3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$7BF4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$7BF5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$7BF6 .BYTE $C8 Lesson $F6 (PLAYTIME): $C8 (Walk around the gym)
$7BF7 .BYTE $B0 Lesson $F7 (PLAYTIME): $B0 (Revision Library)
$7BF8 .BYTE $C6 Lesson $F8 (PLAYTIME): $C6 (Walk around the fire escape)
$7BF9 .BYTE $C6 Lesson $F9 (PLAYTIME): $C6 (Walk around the fire escape)
$7BFA .BYTE $C8 Lesson $FA (PLAYTIME): $C8 (Walk around the gym)
$7BFB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$7BFC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$7BFD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$7BFE .BYTE $CA Lesson $FE (PLAYTIME): $CA (Walk around the big window)
$7BFF .BYTE $C6 Lesson $FF (PLAYTIME): $C6 (Walk around the fire escape)
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