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$7DE0: Personal timetable for little boy no. 6
This corresponds to $9DE0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$7DE0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$7DE1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$7DE2 .BYTE $9A Lesson $E2 (MR WACKER - EXAM ROOM): $9A (Exam Room)
$7DE3 .BYTE $A2 Lesson $E3 (MR ROCKITT - EXAM ROOM): $A2 (White Room)
$7DE4 .BYTE $A2 Lesson $E4 (REVISION LIBRARY): $A2 (White Room)
$7DE5 .BYTE $92 Lesson $E5 (REVISION LIBRARY): $92 (Reading Room)
$7DE6 .BYTE $A2 Lesson $E6 (REVISION LIBRARY): $A2 (White Room)
$7DE7 .BYTE $A2 Lesson $E7 (MR WITHIT - MAP ROOM): $A2 (White Room)
$7DE8 .BYTE $9A Lesson $E8 (MR WACKER - READING ROOM): $9A (Exam Room)
$7DE9 .BYTE $A2 Lesson $E9 (MR ROCKITT - READING ROOM): $A2 (White Room)
$7DEA .BYTE $9A Lesson $EA (MR CREAK - READING ROOM): $9A (Exam Room)
$7DEB .BYTE $9A Lesson $EB (MR CREAK - WHITE ROOM): $9A (Exam Room)
$7DEC .BYTE $88 Lesson $EC (MR WACKER - WHITE ROOM): $88 (Map Room)
$7DED .BYTE $A2 Lesson $ED (MR WITHIT - WHITE ROOM): $A2 (White Room)
$7DEE .BYTE $92 Lesson $EE (MR ROCKITT - WHITE ROOM): $92 (Reading Room)
$7DEF .BYTE $9A Lesson $EF (MR WACKER - MAP ROOM): $9A (Exam Room)
$7DF0 .BYTE $A2 Lesson $F0 (MR WITHIT - MAP ROOM): $A2 (White Room)
$7DF1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$7DF2 .BYTE $88 Lesson $F2 (MR CREAK - READING ROOM): $88 (Map Room)
$7DF3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$7DF4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$7DF5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$7DF6 .BYTE $C8 Lesson $F6 (PLAYTIME): $C8 (Walk around the gym)
$7DF7 .BYTE $CA Lesson $F7 (PLAYTIME): $CA (Walk around the big window)
$7DF8 .BYTE $C8 Lesson $F8 (PLAYTIME): $C8 (Walk around the gym)
$7DF9 .BYTE $C6 Lesson $F9 (PLAYTIME): $C6 (Walk around the fire escape)
$7DFA .BYTE $CA Lesson $FA (PLAYTIME): $CA (Walk around the big window)
$7DFB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$7DFC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$7DFD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$7DFE .BYTE $C6 Lesson $FE (PLAYTIME): $C6 (Walk around the fire escape)
$7DFF .BYTE $CA Lesson $FF (PLAYTIME): $CA (Walk around the big window)
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