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$7EE0: Personal timetable for little boy no. 7
This corresponds to $9EE0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$7EE0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$7EE1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$7EE2 .BYTE $9A Lesson $E2 (MR WACKER - EXAM ROOM): $9A (Exam Room)
$7EE3 .BYTE $A2 Lesson $E3 (MR ROCKITT - EXAM ROOM): $A2 (White Room)
$7EE4 .BYTE $9A Lesson $E4 (REVISION LIBRARY): $9A (Exam Room)
$7EE5 .BYTE $92 Lesson $E5 (REVISION LIBRARY): $92 (Reading Room)
$7EE6 .BYTE $9A Lesson $E6 (REVISION LIBRARY): $9A (Exam Room)
$7EE7 .BYTE $9A Lesson $E7 (MR WITHIT - MAP ROOM): $9A (Exam Room)
$7EE8 .BYTE $92 Lesson $E8 (MR WACKER - READING ROOM): $92 (Reading Room)
$7EE9 .BYTE $A2 Lesson $E9 (MR ROCKITT - READING ROOM): $A2 (White Room)
$7EEA .BYTE $88 Lesson $EA (MR CREAK - READING ROOM): $88 (Map Room)
$7EEB .BYTE $92 Lesson $EB (MR CREAK - WHITE ROOM): $92 (Reading Room)
$7EEC .BYTE $A2 Lesson $EC (MR WACKER - WHITE ROOM): $A2 (White Room)
$7EED .BYTE $9A Lesson $ED (MR WITHIT - WHITE ROOM): $9A (Exam Room)
$7EEE .BYTE $88 Lesson $EE (MR ROCKITT - WHITE ROOM): $88 (Map Room)
$7EEF .BYTE $92 Lesson $EF (MR WACKER - MAP ROOM): $92 (Reading Room)
$7EF0 .BYTE $A2 Lesson $F0 (MR WITHIT - MAP ROOM): $A2 (White Room)
$7EF1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$7EF2 .BYTE $A2 Lesson $F2 (MR CREAK - READING ROOM): $A2 (White Room)
$7EF3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$7EF4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$7EF5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$7EF6 .BYTE $CA Lesson $F6 (PLAYTIME): $CA (Walk around the big window)
$7EF7 .BYTE $B0 Lesson $F7 (PLAYTIME): $B0 (Revision Library)
$7EF8 .BYTE $C8 Lesson $F8 (PLAYTIME): $C8 (Walk around the gym)
$7EF9 .BYTE $C8 Lesson $F9 (PLAYTIME): $C8 (Walk around the gym)
$7EFA .BYTE $CA Lesson $FA (PLAYTIME): $CA (Walk around the big window)
$7EFB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$7EFC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$7EFD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$7EFE .BYTE $C8 Lesson $FE (PLAYTIME): $C8 (Walk around the gym)
$7EFF .BYTE $B0 Lesson $FF (PLAYTIME): $B0 (Revision Library)
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