Prev: $7F80 Up: Map Next: $8000
$7FE0: Personal timetable for little boy no. 8
This corresponds to $9FE0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$7FE0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$7FE1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$7FE2 .BYTE $9A Lesson $E2 (MR WACKER - EXAM ROOM): $9A (Exam Room)
$7FE3 .BYTE $A2 Lesson $E3 (MR ROCKITT - EXAM ROOM): $A2 (White Room)
$7FE4 .BYTE $9A Lesson $E4 (REVISION LIBRARY): $9A (Exam Room)
$7FE5 .BYTE $92 Lesson $E5 (REVISION LIBRARY): $92 (Reading Room)
$7FE6 .BYTE $A2 Lesson $E6 (REVISION LIBRARY): $A2 (White Room)
$7FE7 .BYTE $92 Lesson $E7 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$7FE8 .BYTE $9A Lesson $E8 (MR WACKER - READING ROOM): $9A (Exam Room)
$7FE9 .BYTE $88 Lesson $E9 (MR ROCKITT - READING ROOM): $88 (Map Room)
$7FEA .BYTE $9A Lesson $EA (MR CREAK - READING ROOM): $9A (Exam Room)
$7FEB .BYTE $88 Lesson $EB (MR CREAK - WHITE ROOM): $88 (Map Room)
$7FEC .BYTE $92 Lesson $EC (MR WACKER - WHITE ROOM): $92 (Reading Room)
$7FED .BYTE $88 Lesson $ED (MR WITHIT - WHITE ROOM): $88 (Map Room)
$7FEE .BYTE $92 Lesson $EE (MR ROCKITT - WHITE ROOM): $92 (Reading Room)
$7FEF .BYTE $9A Lesson $EF (MR WACKER - MAP ROOM): $9A (Exam Room)
$7FF0 .BYTE $92 Lesson $F0 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$7FF1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$7FF2 .BYTE $88 Lesson $F2 (MR CREAK - READING ROOM): $88 (Map Room)
$7FF3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$7FF4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$7FF5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$7FF6 .BYTE $CA Lesson $F6 (PLAYTIME): $CA (Walk around the big window)
$7FF7 .BYTE $C6 Lesson $F7 (PLAYTIME): $C6 (Walk around the fire escape)
$7FF8 .BYTE $CA Lesson $F8 (PLAYTIME): $CA (Walk around the big window)
$7FF9 .BYTE $B0 Lesson $F9 (PLAYTIME): $B0 (Revision Library)
$7FFA .BYTE $C6 Lesson $FA (PLAYTIME): $C6 (Walk around the fire escape)
$7FFB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$7FFC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$7FFD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$7FFE .BYTE $CA Lesson $FE (PLAYTIME): $CA (Walk around the big window)
$7FFF .BYTE $C6 Lesson $FF (PLAYTIME): $C6 (Walk around the fire escape)
Prev: $7F80 Up: Map Next: $8000