Prev: $8080 Up: Map Next: $8100
$80E0: Personal timetable for little boy no. 9
This corresponds to $A0E0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$80E0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$80E1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$80E2 .BYTE $9A Lesson $E2 (MR WACKER - EXAM ROOM): $9A (Exam Room)
$80E3 .BYTE $9A Lesson $E3 (MR ROCKITT - EXAM ROOM): $9A (Exam Room)
$80E4 .BYTE $9A Lesson $E4 (REVISION LIBRARY): $9A (Exam Room)
$80E5 .BYTE $88 Lesson $E5 (REVISION LIBRARY): $88 (Map Room)
$80E6 .BYTE $A2 Lesson $E6 (REVISION LIBRARY): $A2 (White Room)
$80E7 .BYTE $9A Lesson $E7 (MR WITHIT - MAP ROOM): $9A (Exam Room)
$80E8 .BYTE $88 Lesson $E8 (MR WACKER - READING ROOM): $88 (Map Room)
$80E9 .BYTE $88 Lesson $E9 (MR ROCKITT - READING ROOM): $88 (Map Room)
$80EA .BYTE $A2 Lesson $EA (MR CREAK - READING ROOM): $A2 (White Room)
$80EB .BYTE $9A Lesson $EB (MR CREAK - WHITE ROOM): $9A (Exam Room)
$80EC .BYTE $9A Lesson $EC (MR WACKER - WHITE ROOM): $9A (Exam Room)
$80ED .BYTE $92 Lesson $ED (MR WITHIT - WHITE ROOM): $92 (Reading Room)
$80EE .BYTE $9A Lesson $EE (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$80EF .BYTE $92 Lesson $EF (MR WACKER - MAP ROOM): $92 (Reading Room)
$80F0 .BYTE $92 Lesson $F0 (MR WITHIT - MAP ROOM): $92 (Reading Room)
$80F1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$80F2 .BYTE $88 Lesson $F2 (MR CREAK - READING ROOM): $88 (Map Room)
$80F3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$80F4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$80F5 .BYTE $C4 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $C4 (Walkabout)
$80F6 .BYTE $CA Lesson $F6 (PLAYTIME): $CA (Walk around the big window)
$80F7 .BYTE $C8 Lesson $F7 (PLAYTIME): $C8 (Walk around the gym)
$80F8 .BYTE $C4 Lesson $F8 (PLAYTIME): $C4 (Walkabout)
$80F9 .BYTE $B0 Lesson $F9 (PLAYTIME): $B0 (Revision Library)
$80FA .BYTE $C6 Lesson $FA (PLAYTIME): $C6 (Walk around the fire escape)
$80FB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$80FC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$80FD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$80FE .BYTE $B0 Lesson $FE (PLAYTIME): $B0 (Revision Library)
$80FF .BYTE $C8 Lesson $FF (PLAYTIME): $C8 (Walk around the gym)
Prev: $8080 Up: Map Next: $8100