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$9100: Tile references for animatory states $00-$67 at row 0, column 1
This corresponds to $B100 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9100 .BYTE $00,$00,$00,$00,$15,$00,$00,$00
$9108 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9110 .BYTE $00,$00,$00,$00,$15,$00,$00,$00
$9118 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9120 .BYTE $00,$00,$00,$00,$15,$00,$00,$00
$9128 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9130 .BYTE $00,$00,$00,$00,$15,$00,$00,$00
$9138 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9140 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9148 .BYTE $3A,$67,$3A,$67,$3A,$3A,$00,$00
$9150 .BYTE $65,$59,$65,$59,$65,$65,$00,$00
$9158 .BYTE $01,$0A,$01,$0A,$01,$01,$00,$00
$9160 .BYTE $1D,$28,$1D,$28,$1D,$1D,$00,$00
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