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$9200: Tile references for animatory states $00-$67 at row 1, column 1
This corresponds to $B200 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9200 .BYTE $01,$09,$01,$09,$01,$01,$00,$00
$9208 .BYTE $01,$3A,$01,$44,$01,$01,$00,$00
$9210 .BYTE $20,$22,$20,$22,$20,$20,$00,$00
$9218 .BYTE $00,$00,$00,$14,$00,$00,$00,$00
$9220 .BYTE $28,$2A,$28,$2A,$28,$28,$00,$00
$9228 .BYTE $00,$00,$28,$43,$28,$28,$00,$00
$9230 .BYTE $2E,$30,$2E,$30,$2E,$2E,$00,$00
$9238 .BYTE $2E,$3B,$00,$00,$2E,$2E,$00,$00
$9240 .BYTE $79,$74,$79,$74,$71,$71,$00,$00
$9248 .BYTE $3C,$6A,$3C,$6A,$76,$76,$79,$79
$9250 .BYTE $62,$57,$62,$57,$62,$62,$49,$49
$9258 .BYTE $03,$0C,$03,$0C,$1A,$1A,$42,$42
$9260 .BYTE $20,$2B,$20,$2B,$38,$38,$51,$51
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