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$927F: Tile references for animatory states $7F-$E7 at row 1, column 1
This corresponds to $B27F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$927F .BYTE $49,$81,$89,$81,$89,$81,$81,$00
$9287 .BYTE $00,$81,$BA,$81,$C4,$81,$81,$00
$928F .BYTE $00,$A0,$A2,$A0,$A2,$A0,$A0,$00
$9297 .BYTE $00,$00,$00,$00,$94,$00,$00,$00
$929F .BYTE $00,$A8,$AA,$A8,$AA,$A8,$A8,$00
$92A7 .BYTE $00,$00,$00,$A8,$C3,$A8,$A8,$00
$92AF .BYTE $00,$AE,$B0,$AE,$B0,$AE,$AE,$00
$92B7 .BYTE $00,$AE,$BB,$00,$00,$AE,$AE,$00
$92BF .BYTE $00,$F9,$F4,$F9,$F4,$F1,$F1,$00
$92C7 .BYTE $00,$BC,$EA,$BC,$EA,$F6,$F6,$F9
$92CF .BYTE $F9,$E2,$D7,$E2,$D7,$E2,$E2,$C9
$92D7 .BYTE $C9,$83,$8C,$83,$8C,$9A,$9A,$C2
$92DF .BYTE $C2,$A0,$AB,$A0,$AB,$B8,$B8,$D1
$92E7 .BYTE $D1
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