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$957F: Tile references for animatory states $7F-$E7 at row 0, column 2
This corresponds to $B57F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$957F .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9587 .BYTE $00,$00,$00,$00,$00,$00,$C7,$00
$958F .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9597 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$959F .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$95A7 .BYTE $00,$00,$00,$00,$00,$00,$C7,$00
$95AF .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$95B7 .BYTE $00,$00,$00,$00,$00,$00,$C7,$00
$95BF .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$95C7 .BYTE $00,$00,$E6,$00,$E6,$F4,$F4,$00
$95CF .BYTE $00,$00,$DA,$00,$DA,$CC,$CC,$00
$95D7 .BYTE $00,$00,$89,$00,$89,$00,$00,$00
$95DF .BYTE $00,$00,$A7,$00,$A7,$00,$00,$00
$95E7 .BYTE $00
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