|  | Routines | 
| Prev: $957F | Up: Map | Next: $95FF | 
| $95E8 | LDA $D015 | Are any sprites currently enabled? | ||
| $95EB | BEQ $95FC | Branch if not. | ||
| $95ED | LDY $D004 | Pick up the x-coordinate of sprite #2 (bits 0-7). | ||
| $95F0 | LDA #$00 | Disable all sprites. | ||
| $95F2 | STA $D015 | |||
| $95F5 | LDA $D010 | Move bit 8 of sprite #2's x-coordinate into bit 3 of A. | ||
| $95F8 | ROL A | |||
| $95F9 | JMP $98FB | Set the zero flag if bit 8 of the x-coordinate of sprite #2 is reset. | ||
| $95FC | PLA | Drop the return address from the stack. | ||
| $95FD | PLA | |||
| $95FE | RTS | |||
| Prev: $957F | Up: Map | Next: $95FF |