Prev: $9668 Up: Map Next: $96E8
$967F: Tile references for animatory states $7F-$E7 at row 1, column 2
This corresponds to $B67F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$967F .BYTE $00,$A6,$87,$A6,$87,$A6,$A6,$00
$9687 .BYTE $00,$A6,$B9,$A6,$C2,$C5,$C8,$00
$968F .BYTE $00,$00,$A1,$00,$A1,$00,$00,$00
$9697 .BYTE $00,$00,$97,$00,$91,$00,$97,$00
$969F .BYTE $00,$A6,$A9,$A6,$A9,$A6,$A6,$00
$96A7 .BYTE $00,$00,$00,$A6,$C2,$C5,$C8,$00
$96AF .BYTE $00,$A6,$AF,$A6,$AF,$A6,$A6,$00
$96B7 .BYTE $00,$A6,$B9,$00,$00,$C5,$C8,$00
$96BF .BYTE $00,$00,$F5,$00,$F5,$00,$00,$00
$96C7 .BYTE $00,$00,$E9,$00,$E9,$F5,$F5,$F8
$96CF .BYTE $F8,$E3,$D8,$E3,$D8,$CB,$CB,$00
$96D7 .BYTE $00,$00,$8B,$00,$8B,$99,$99,$00
$96DF .BYTE $00,$9F,$AA,$9F,$AA,$B7,$B7,$00
$96E7 .BYTE $00
Prev: $9668 Up: Map Next: $96E8