Routines |
Prev: $967F | Up: Map | Next: $96FF |
$96E8 | LDY #$80 | The character buffer for little boy no. 10 (the only little boy who ever speaks) is in page $81. | ||
This entry point is used by the routine at $97E8.
|
||||
$96EA | INY | Point at the next character. | ||
$96EB | CPY #$8A | Have we reached character buffer for BOY WONDER's pellet yet? | ||
$96ED | BNE $96F0 | Branch if not. | ||
$96EF | RTS | |||
$96F0 | STY $96FB | Modify the MSB of the 'LDA nnnn' instruction at $96F9 below. | ||
$96F3 | STY $97EE | Modify the MSB of the 'LDA nnnn' instruction at $97EC. | ||
$96F6 | STY $97F7 | Modify the MSB of the 'STA nnnn' instruction at $97F5. | ||
$96F9 | LDA $0069 | Pick up the LSB of a character's interruptible subcommand routine address. The operand of this instruction is modified above. | ||
$96FC | JMP $97E8 | Continue at $97E8. |
Prev: $967F | Up: Map | Next: $96FF |