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$9700: Tile references for animatory states $00-$67 at row 2, column 2
This corresponds to $B700 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9700 .BYTE $05,$00,$05,$00,$12,$12,$17,$00
$9708 .BYTE $36,$38,$05,$05,$05,$05,$00,$00
$9710 .BYTE $05,$00,$05,$00,$12,$12,$24,$00
$9718 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9720 .BYTE $05,$00,$05,$00,$12,$12,$2C,$00
$9728 .BYTE $00,$00,$05,$05,$05,$05,$00,$00
$9730 .BYTE $05,$00,$05,$00,$12,$12,$32,$00
$9738 .BYTE $36,$38,$00,$00,$05,$05,$00,$00
$9740 .BYTE $76,$00,$76,$00,$00,$00,$00,$00
$9748 .BYTE $3F,$6E,$3F,$6E,$3F,$3F,$7D,$7D
$9750 .BYTE $5E,$54,$5E,$54,$5E,$5E,$46,$46
$9758 .BYTE $06,$10,$06,$10,$06,$06,$4A,$4A
$9760 .BYTE $24,$2F,$24,$2F,$24,$24,$34,$34
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