Prev: $9768 Up: Map Next: $97E8
$977F: Tile references for animatory states $7F-$E7 at row 2, column 2
This corresponds to $B77F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$977F .BYTE $00,$83,$88,$83,$88,$91,$91,$00
$9787 .BYTE $00,$B4,$B7,$BC,$C0,$C6,$C6,$00
$978F .BYTE $00,$83,$88,$83,$88,$91,$91,$00
$9797 .BYTE $00,$00,$98,$00,$9C,$00,$98,$00
$979F .BYTE $00,$83,$88,$83,$88,$91,$91,$00
$97A7 .BYTE $00,$00,$00,$BC,$C0,$C6,$C6,$00
$97AF .BYTE $00,$83,$88,$83,$88,$91,$91,$00
$97B7 .BYTE $00,$B4,$B7,$00,$00,$C6,$C6,$00
$97BF .BYTE $00,$F8,$F3,$F8,$F3,$F0,$F0,$EC
$97C7 .BYTE $00,$00,$EC,$00,$EC,$00,$00,$FB
$97CF .BYTE $FB,$E0,$D6,$E0,$D6,$E0,$E0,$00
$97D7 .BYTE $00,$00,$8E,$00,$8E,$9B,$9B,$00
$97DF .BYTE $00,$4D,$AD,$4D,$AD,$00,$00,$00
$97E7 .BYTE $00
Prev: $9768 Up: Map Next: $97E8