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$9800: Tile references for animatory states $00-$67 at row 3, column 2
This corresponds to $B800 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9800 .BYTE $00,$00,$00,$00,$00,$00,$1A,$1D
$9808 .BYTE $00,$00,$05,$05,$00,$00,$00,$00
$9810 .BYTE $00,$00,$00,$00,$00,$00,$1A,$25
$9818 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9820 .BYTE $00,$00,$00,$00,$00,$00,$1A,$2D
$9828 .BYTE $00,$00,$05,$05,$00,$00,$00,$00
$9830 .BYTE $00,$00,$00,$00,$00,$00,$1A,$33
$9838 .BYTE $00,$00,$00,$00,$00,$00,$00,$33
$9840 .BYTE $00,$00,$00,$00,$00,$00,$00,$66
$9848 .BYTE $41,$71,$73,$71,$41,$41,$43,$43
$9850 .BYTE $5B,$0D,$5B,$4D,$5B,$5B,$43,$43
$9858 .BYTE $08,$13,$15,$18,$08,$08,$43,$43
$9860 .BYTE $26,$32,$26,$0D,$26,$26,$43,$43
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