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Routines |
| Prev: 5EB7 | Up: Map | Next: 5EE6 |
| 5EC7 | CALL $6E50 | Is ERIC on a staircase? | ||
| 5ECA | RET C | Return if so | ||
| 5ECB | LD A,$08 | 0x08: ERIC raising his fist | ||
| 5ECD | CALL $5EB7 | Adjust ERIC's animatory state, update the SRB, and return to 5ED0 (below) when it's time to deal with ERIC again | ||
| 5ED0 | LD HL,$D200 | Point HL at byte 0x00 of ERIC's buffer | ||
| 5ED3 | LD A,(HL) | A=ERIC's animatory state | ||
| 5ED4 | RRCA | Is ERIC raising his fist (A=0x08/0x88)? | ||
| 5ED5 | JP NC,$7820 | If so, raise ERIC's fist fully now and check for victims | ||
| 5ED8 | LD A,$61 | Message 0x61: DON'T HIT YOUR MATES | ||
| 5EDA | CALL $F898 | Make any nearby teachers give ERIC lines | ||
| 5EDD | LD A,$08 | 0x08: ERIC lowering his fist | ||
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This is where the routine at 5EE8 ought to enter:
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| 5EDF | CALL $5EB7 | Adjust ERIC's animatory state, update the SRB, and return to 5EE2 (below) when it's time to deal with ERIC again | ||
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This entry point is used by the routine at 5F1C.
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| 5EE2 | XOR A | A=0 (prepare to clear all status flags) | ||
| 5EE3 | JP $5D75 | Clear all of ERIC's status flags now that he's finished firing, hitting or kissing, update his animatory state and update the SRB | ||
| Prev: 5EB7 | Up: Map | Next: 5EE6 |