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5EC7: 'H' pressed - hit
The address of this routine is found in the table of keypress handling routines at E550. It is called from the main loop at F6EA when 'H' is pressed.
5EC7 CALL $6E50 Is ERIC on a staircase?
5ECA RET C Return if so
5ECB LD A,$08 0x08: ERIC raising his fist
5ECD CALL $5EB7 Adjust ERIC's animatory state, update the SRB, and return to 5ED0 (below) when it's time to deal with ERIC again
5ED0 LD HL,$D200 Point HL at byte 0x00 of ERIC's buffer
5ED3 LD A,(HL) A=ERIC's animatory state
5ED4 RRCA Is ERIC raising his fist (A=0x08/0x88)?
5ED5 JP NC,$7820 If so, raise ERIC's fist fully now and check for victims
5ED8 LD A,$61 Message 0x61: DON'T HIT YOUR MATES
5EDA CALL $F898 Make any nearby teachers give ERIC lines
5EDD LD A,$08 0x08: ERIC lowering his fist
This is where the routine at 5EE8 ought to enter:
5EDF CALL $5EB7 Adjust ERIC's animatory state, update the SRB, and return to 5EE2 (below) when it's time to deal with ERIC again
This entry point is used by the routine at 5F1C.
5EE2 XOR A A=0 (prepare to clear all status flags)
5EE3 JP $5D75 Clear all of ERIC's status flags now that he's finished firing, hitting or kissing, update his animatory state and update the SRB
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