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BA40: 4th floor window flags (12<=y<=17)
Used by the routines at F436 and F7DA. Each byte here corresponds to a segment of the play area that is eight tiles wide, and level with the 4th floor of a building (12<=y<=17). The 5th floor window flags are at B940; the 3rd floor window flags are at BB40.
BA40 DEFB $9F,$00,$FE 0<=x<24: apartment building next to no. 74
BA43 DEFB $00 24<=x<32: no windows here
BA44 DEFB $98,$1C,$15 32<=x<56: no. 74
BA47 DEFB $C8,$20,$20,$20,$20,$E8 56<=x<104: hotel
BA4D DEFB $00,$00,$00 104<=x<128: no windows here
BA50 DEFB $08,$00,$28 128<=x<152: police station
BA53 DEFB $18 152<=x<160: no. 27
BA54 DEFB $00,$00 160<=x<176: no windows here
BA56 DEFB $18,$DF,$00,$FF 176<=x<208: apartment building next to no. 19
BA5A DEFB $00,$00 208<=x<224: no windows here
BA5C DEFB $DE,$D8 224<=x<240: no. 17
BA5E DEFB $DF,$38 240<=x<256: no. 15
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