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BE00: Z values (36<=y<=41)
Used by the routines at E70C, F100 and F8AE. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high.
BE00 DEFB $53,$5D,$53 0<=x<24: apartment building next to no. 74
BE03 DEFB $60 24<=x<32
BE04 DEFB $58,$5F,$58 32<=x<56: no. 74
BE07 DEFB $61,$63,$64,$65,$02,$07 56<=x<104: hotel
BE0D DEFB $58,$5F 104<=x<120: no. 31
BE0F DEFB $11 120<=x<128
BE10 DEFB $16,$62,$5B 128<=x<152: police station
BE13 DEFB $4E 152<=x<160: no. 27
BE14 DEFB $57,$5A 160<=x<176
BE16 DEFB $59,$5C,$5D,$58 176<=x<208: apartment building next to no. 19
BE1A DEFB $5F,$5E 208<=x<224: no. 19
BE1C DEFB $53,$4E 224<=x<240: no. 17
BE1E DEFB $53,$4E 240<=x<256: no. 15
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