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Routines |
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| $2A99 | LDA #$0C | Store the address of the routine at $0C31 (to be called after the character has found ERIC) at $AE. | ||
| $2A9B | STA $AF | |||
| $2A9D | LDA #$31 | |||
| $2A9F | STA $AE | |||
| $2AA1 | JSR $1F77 | Place the address of the interruptible subcommand routine at $0C3F into the character's buffer and jump to it. | ||
| $2AA4 | .WORD $0C3F | |||
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Control returns here when the character has found ERIC.
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| $2AA6 | JMP $1D2D | Terminate this primary command. | ||
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