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$81E0: Personal timetable for little boy no. 10
This corresponds to $A1E0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$81E0 .BYTE $AA Lesson $E0 (DINNER (MR WITHIT)): $AA (Dinner)
$81E1 .BYTE $AA Lesson $E1 (DINNER (MR WACKER)): $AA (Dinner)
$81E2 .BYTE $9A Lesson $E2 (MR WACKER - EXAM ROOM): $9A (Exam Room)
$81E3 .BYTE $9A Lesson $E3 (MR ROCKITT - EXAM ROOM): $9A (Exam Room)
$81E4 .BYTE $9A Lesson $E4 (REVISION LIBRARY): $9A (Exam Room)
$81E5 .BYTE $88 Lesson $E5 (REVISION LIBRARY): $88 (Map Room)
$81E6 .BYTE $B0 Lesson $E6 (REVISION LIBRARY): $B0 (Revision Library)
$81E7 .BYTE $9A Lesson $E7 (MR WITHIT - MAP ROOM): $9A (Exam Room)
$81E8 .BYTE $A2 Lesson $E8 (MR WACKER - READING ROOM): $A2 (White Room)
$81E9 .BYTE $88 Lesson $E9 (MR ROCKITT - READING ROOM): $88 (Map Room)
$81EA .BYTE $88 Lesson $EA (MR CREAK - READING ROOM): $88 (Map Room)
$81EB .BYTE $92 Lesson $EB (MR CREAK - WHITE ROOM): $92 (Reading Room)
$81EC .BYTE $9A Lesson $EC (MR WACKER - WHITE ROOM): $9A (Exam Room)
$81ED .BYTE $9A Lesson $ED (MR WITHIT - WHITE ROOM): $9A (Exam Room)
$81EE .BYTE $92 Lesson $EE (MR ROCKITT - WHITE ROOM): $92 (Reading Room)
$81EF .BYTE $9A Lesson $EF (MR WACKER - MAP ROOM): $9A (Exam Room)
$81F0 .BYTE $A2 Lesson $F0 (MR WITHIT - MAP ROOM): $A2 (White Room)
$81F1 .BYTE $9A Lesson $F1 (MR ROCKITT - WHITE ROOM): $9A (Exam Room)
$81F2 .BYTE $A2 Lesson $F2 (MR CREAK - READING ROOM): $A2 (White Room)
$81F3 .BYTE $D2 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $D2 (Tell ERIC about ANGELFACE)
$81F4 .BYTE $E0 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $E0 (Tell ERIC about EINSTEIN)
$81F5 .BYTE $D0 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $D0 (Tell ERIC about BOY WONDER)
$81F6 .BYTE $B0 Lesson $F6 (PLAYTIME): $B0 (Revision Library)
$81F7 .BYTE $C8 Lesson $F7 (PLAYTIME): $C8 (Walk around the gym)
$81F8 .BYTE $C4 Lesson $F8 (PLAYTIME): $C4 (Walkabout)
$81F9 .BYTE $C4 Lesson $F9 (PLAYTIME): $C4 (Walkabout)
$81FA .BYTE $B0 Lesson $FA (PLAYTIME): $B0 (Revision Library)
$81FB .BYTE $C4 Lesson $FB (PLAYTIME): $C4 (Walkabout)
$81FC .BYTE $CE Lesson $FC (PLAYTIME (little boys stampede)): $CE (Stampede)
$81FD .BYTE $CE Lesson $FD (PLAYTIME (little boys stampede)): $CE (Stampede)
$81FE .BYTE $B0 Lesson $FE (PLAYTIME): $B0 (Revision Library)
$81FF .BYTE $CA Lesson $FF (PLAYTIME): $CA (Walk around the big window)
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