Routines |
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Called from the main loop at 25129.
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26017 | LD A,(31865) | Pick up the tunnel timer. | ||
26020 | AND A | Is Horace in a tunnel? | ||
26021 | RET NZ | Return if so. | ||
26022 | LD HL,(31853) | Pick up Horace's new location. | ||
26025 | CALL 27680 | Check the attribute bytes at this location. | ||
26028 | RET Z | Return if there's nothing to eat there. | ||
26029 | CP 60 | Has Horace run into a flower? | ||
26031 | JR NZ,26045 | Jump if not. | ||
26033 | LD HL,(31859) | Add 10 to the score (Horace has eaten a flower). | ||
26036 | LD BC,10 | |||
26039 | ADD HL,BC | |||
26040 | LD (31859),HL | |||
26043 | JR 26055 | |||
26045 | LD HL,(31859) | Add 50 to the score (Horace has eaten a cherry or strawberry). | ||
26048 | LD BC,50 | |||
26051 | ADD HL,BC | |||
26052 | LD (31859),HL | |||
This entry point is used by the routines at 24576 (when initialising a maze), 26276 (when Horace has thrown the guards out of the park) and 26730 (when Horace has sounded the alarm).
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26055 | LD DE,16384 | Set DE to the display file address for the score (in a roundabout way). | ||
26058 | EX DE,HL | |||
26059 | LD BC,15 | |||
26062 | ADD HL,BC | |||
26063 | EX DE,HL | |||
26064 | CALL 27425 | Print the score. | ||
26067 | LD HL,(31859) | Pick up the current score. | ||
26070 | XOR A | Clear the carry flag and set A=0. | ||
26071 | LD BC,10000 | Perform trial subtractions of 10000 from the score. | ||
26074 | INC A | |||
26075 | SBC HL,BC | |||
26077 | JR NC,26074 | |||
26079 | INC A | This should be DEC A. | ||
26080 | LD B,A | Now B=INT(Score/10000)+2. | ||
26081 | LD A,(31863) | Pick up the extra life indicator. | ||
26084 | CP B | Is it time to award an extra life? | ||
26085 | JR Z,26113 | Jump if not. | ||
26087 | LD A,B | Update the extra life indicator. | ||
26088 | LD (31863),A | |||
26091 | LD A,(31864) | Increment the number of lives. | ||
26094 | INC A | |||
26095 | LD (31864),A | |||
26098 | LD HL,16391 | This is the display file address for the number of lives. | ||
26101 | CALL 27663 | Set HL' to the corresponding attribute file address (unnecessarily). | ||
26104 | LD A,(31864) | Pick up the number of lives remaining. | ||
26107 | ADD A,"0" | Convert it into an ASCII code. This does not work if there are 10 or more lives remaining, which is a bug. | ||
26109 | EX DE,HL | Transfer the display file address to DE. | ||
26110 | CALL 27471 | Print the number of lives remaining. | ||
Now make a sound effect.
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26113 | LD HL,31849 | Pick up the sound on/off indicator. | ||
26116 | LD C,16 | Initialise C for the loop that follows. | ||
26118 | PUSH BC | Save the loop counter (unnecessarily). | ||
26119 | LD B,C | Set B equal to 8*C. This value determines the pitch. | ||
26120 | SLA B | |||
26122 | SLA B | |||
26124 | SLA B | |||
26126 | PUSH BC | Save the pitch parameter briefly. | ||
26127 | LD A,31 | Flip the speaker off if the sound on/off indicator is on, or on otherwise. | ||
26129 | AND (HL) | |||
26130 | OUT (254),A | |||
26132 | DJNZ 26132 | Produce a short delay. | ||
26134 | LD A,7 | Flip the speaker on. | ||
26136 | OUT (254),A | |||
26138 | POP BC | Restore the pitch parameter to B. | ||
26139 | DJNZ 26139 | Produce another short delay. | ||
26141 | POP BC | Restore the loop counter to C (unnecessarily). | ||
26142 | DEC C | Finished yet? | ||
26143 | JR NZ,26118 | Jump back if not. | ||
26145 | RET |
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