However, that won't prevent MR WACKER from giving ERIC 2000 lines during the
'special' playtimes (if EINSTEIN tells WACKER what ERIC's up to, or WACKER
finds the pea-shooter on the fire escape). For that you need:
One harmless side effect of this POKE is that the lines total will be printed
as '00' instead of '0' when WACKER delivers his 'TAKE 2000 LINES...' speech.
Hitting all 15 shields before obtaining the safe combination, and then hitting
all 15 shields again after opening the safe can be hard work for a busy
skoolboy. To reduce ERIC's task to hitting just one shield (any shield):
Note that in order to go up a year, ERIC will have to hit the same shield as he
hit before opening the safe.
Unsafe combination
Having to knock down the teachers (or, in CREAK's case, discover his year of
birth and then write it on the blackboard in the classroom he'll be teaching
in next) in order to obtain the safe combination letters, and then try up to
six permutations of those letters before hitting the right one, can be a
tiresome task. How much easier it would be if BOY WONDER and the teachers took
it upon themselves to reveal the safe combination (stored at $90) every time
they wrote on a blackboard:
The teachers and BOY WONDER will actually write the safe combination followed
by CREAK's year of birth on the board, but the birth year can be ignored.
See ERIC run
Compared to the ZX Spectrum version, ERIC seems to amble along with no sense of
urgency at all, which can be rather frustrating (especially when being chased
back to class by a teacher). To make ERIC pick up the pace a little:
However, this doesn't extend the 'hit zone' of the pellet (the portion of its
flight where it can hit something). To change the hit zone from the last 7
stages of its flight to the last M stages (M=N-6 is a good choice):