Address Description
24576
Scroll the screen right one column
24731
Scroll the screen left one column
24832
Print a tile (unused)
24843
Print a tile
24972
Collect one byte from a command list
24993
Get a random number
25008
Update a character's animatory state and location and update the SRB
25108
Update the SRB for a character's current animatory state and location
25126
Move the characters
25248
Terminate a command
25266
Determine whether a character should be moved (1)
25303
Make a character walk up and down until a certain time
25367
Determine whether a character should be moved (2)
25374
Check whether a signal has been raised
25404
Guide a character to an intermediate destination
25484
Guide a character up a staircase
25488
Guide a character down a staircase
25534
Make a character go to a location
25695
Guide a character from the top floor to another floor
25700
Guide a character from the bottom floor to another floor
25750
Guide a character to a location on the same floor
25810
Scroll the screen right 8 columns
25820
Scroll the screen left 8 columns
25830
Update the display (unused)
25856
Move ERIC from the midstride position and scroll the screen if necessary
25916
Put ERIC midstride, or raise his arm while writing on a blackboard
25956
Check whether ERIC is sitting or lying down
25962
Turn ERIC round
25983
'A' pressed - down
26084
'Q' pressed - up
26184
Check whether a character is on a staircase
26194
'O' pressed - left
26282
'P' pressed - right
26342
Change the lesson
26422
Get the ASCII code of the last key pressed (unused)
26426
Get the ASCII code of the last key pressed
26450
Ring the bell
26471
Main loop
26584
Get input from the Kempston joystick if it's in use
26784
Request and set the input method (keyboard, joystick, Int2)
26880
Start a new game or enter demo mode
27008
Update the SRB for one column of a sprite
27026
Update the display
27090
Set a random destination for a character
27111
Make a character go to a random location
27126
Make a little boy trip people up
27196
Make a stricken character give lines if he's a teacher
27206
Deal with a character who has been knocked over
27246
Make little boy no. 1 go to a place at random and trip people up on the way
27266
Make a little boy find and follow little boy no. 1
27303
Deal with ERIC when he's been knocked over
27351
Return to the main loop having already dealt with ERIC
27353
Deal with ERIC
27387
Add to the score and print it
27406
Print the bottom three lines of the screen
27442
Send a character on a mini-walkabout
27453
Make a character walk up and down a few times or until a certain time
27476
Lower the signal for a certain event
27480
Raise the signal for a certain event
27517
Knock the current occupant (if any) out of a chair
27543
Check whether a chair is occupied and unseat any occupant
27632
Check whether a character is beside a chair
27733
Deal with a character who's been dethroned (1)
27748
Deal with a character who's been dethroned (2)
27772
Deal with a character who is looking for a seat
27808
Make a character find a seat
27823
'S' pressed - sit/stand
27888
Make a character stand up if he's not already standing
27914
Get the base address of the graphic data for a sprite tile
27932
Control the horizontal flight of a catapult pellet
28102
Control the vertical flight of a catapult pellet
28143
Check whether a shield has been hit
28211
Select a special PLAYTIME occasionally
28220
Check whether a boy can be seen by a teacher
28304
Determine which floor is nearest to a character
28327
Get the x-coordinate range within which a character can see or be seen
28416
Check whether a character was or can be punched by ERIC or ANGELFACE
28446
Make ANGELFACE hit now and then
28544
Make ANGELFACE throw a punch (1)
28558
Make ANGELFACE throw a punch (2)
28569
Check whether anyone was punched by ERIC or ANGELFACE
28642
Make ANGELFACE throw a punch (3)
28655
Make ANGELFACE throw a punch (4)
28665
Make BOY WANDER fire his catapult (1)
28672
Make BOY WANDER fire his catapult now and then
28716
Make BOY WANDER fire his catapult (2)
28733
Make BOY WANDER fire his catapult (3)
28744
Make BOY WANDER fire his catapult (4)
28775
Make BOY WANDER fire his catapult (5)
28786
Make BOY WANDER fire his catapult (6)
28799
Make BOY WANDER his fire catapult (7)
28807
Update the SRB for a blackboard or the speech bubble lip
28882
Get the next character of a message being spoken or written
28968
Get the identifier and coordinates of the blackboard closest to a character
28994
Write a single character on a blackboard
29148
Make a teacher wipe a blackboard (1)
29160
Make a teacher wipe a blackboard (2)
29284
Make a character write on a blackboard
29394
Update the SRB for the middle six columns of the speech bubble
29442
Slide a message character into the speech bubble text window (2)
29518
Print the speech bubble
29706
Slide a message character into the speech bubble text window (1)
29735
Update the SRB for the speech bubble
29746
Remove the speech bubble
29871
Save the area of the screen that will be overwritten by a lines bubble
29977
Copy a graphic buffer to the screen
30042
Write a line of text into a graphic buffer
30097
Insert a pixel column into a graphic buffer
30132
Draw the left and right edges of a lines bubble
30156
Print a reprimand message
30208
Write a character's name into the lines bubble graphic buffer
30258
Insert a pixel column into the number graphic buffer
30278
Generate graphic data for a number
30408
Print the score, lines total or hi-score (1)
30432
Write the number of lines into the lines bubble graphic buffer
30457
Print the score, lines total or hi-score (2)
30464
Make a teacher give lines
30636
Make any nearby teacher give ERIC lines if necessary
30890
Make a teacher give lines to the closest main kid
31040
Print the lesson
31110
Make a character speak (1)
31130
Make a character speak (2)
31162
Control EINSTEIN during class (1)
31178
Control EINSTEIN during class (2)
31188
Check whether ERIC is where he should be
31229
Get ERIC's coordinates
31282
Prepare a question and answer
31452
Determine the next move of a character following another character
31638
Rewind to a specific point in a command list
31648
Make a teacher find the truant ERIC
31739
Move a character looking for ERIC from the midstride position
31768
Move a character looking for ERIC to the midstride position
31807
Restart the command list unless it's time to start the lesson
31815
Restart the command list
31834
Place a continual subcommand routine address into a character's buffer
31854
Make a teacher perform dinner duty (1)
31895
Make a teacher perform dinner duty (2)
31904
Make a teacher give lines to EINSTEIN for telling tales
31919
Make EINSTEIN speak
31944
Make a teacher wait for EINSTEIN to finish speaking
31952
Check whether ERIC and EINSTEIN are in class
31968
Make a teacher decide whether to give EINSTEIN lines for telling tales
31985
Call an interruptible subcommand
31996
Make a teacher tell the kids to go to a certain page in their books
32048
Make a teacher conduct a class without ERIC
32132
Make a teacher tell the kids to sit down
32158
Make BOY WANDER write on a blackboard
32167
Make BOY WANDER write on a blackboard if the teacher hasn't arrived yet
32178
Make a teacher conduct a class
32216
Insert a pixel column into the top or bottom half of the speech bubble text window
32234
Make a character walk fast
32242
Make a character speak at the correct speed
32250
Exit demo mode
32279
Play a tune
32390
Play the theme tune for the first time
32400
Play the theme tune
32406
Play the 'Got all shields/opened safe' tune
32418
Play the first part of the 'Got all shields/opened safe' tune
32470
Remove the speech bubble if present
32484
Save Skool Daze to tape
44520
Insert a pixel column into the message graphic buffer
44776
Insert message text into the message graphic buffer
44919
Prepare a character to be walked onto the screen (1)
45032
Print a message centred across the entire screen
45170
Get the LSB of the message address for a main character's name
45288
Print a character's title and name, and walk him onto the screen (1)
45429
Prepare a character to be walked onto the screen (2)
45544
Print a character's title and name, and walk him onto the screen (2)
45682
Prepare a message in the message graphic buffer (1)
45800
Print a character's title and name, and walk him onto the screen (3)
45937
Prepare a message in the message graphic buffer (2)
46056
Print a character's title and name, and walk him onto the screen (4)
46070
Print 'PRESS'C'TO CHANGE NAME'
46202
Prepare a character to be walked onto the screen (3)
46312
Move a character one step along the catwalk
46568
Guide a character onto the catwalk or off it
46824
Print 'PRESS'C'TO CHANGE NAME' and wait for a keypress
47080
Collect a keypress while a character's name is being entered
47208
Change a character's name (1)
47336
Change a character's name (2)
58604
Play the 'hit a shield' sound effect
60128
Make a hitting sound effect
60139
Make a jumping sound effect
60896
Prepare for a new game
61152
Prepare to change the names of the characters
61408
Display the cast of characters and change their names
62208
Make a teacher conduct a class with ERIC
62464
Make a teacher conduct a question-and-answer session
62495
Deal with ERIC when he's firing the catapult
62574
'F' pressed - fire catapult
62610
'H' pressed - hit
62617
'J' pressed - jump
62628
Deal with ERIC when he's hitting
62674
Get the attribute file address of a pellet's potential target or the safe
62705
Set the new score and print it
62714
Open the lip of the speech bubble
62750
Check whether ERIC has jumped up to the safe or a shield (1)
62771
Deal with ERIC when he's jumping
62905
Check whether ERIC is standing on a boy who's been knocked out
62938
Collect a keypress during the game (or simulate one in demo mode)
63056
'W' pressed - write on a blackboard
63146
Deal with ERIC when he's writing on a blackboard
63191
Make MR CREAK reveal his safe combination letter if appropriate
63231
Get the address of the appropriate 'Go home' message
63242
Unflash the safe and all the shields
63270
Check whether ERIC has jumped up to the safe or a shield (2)
63352
Deal with ERIC when he's being spoken to by a little boy
63374
Make a character find ERIC
63456
Make MR WACKER give ERIC 2000 lines
63488
Make little boy no. 10 give ERIC a message
63573
Generate a safe combination code and set MR CREAK's birth year
63668
Adjust the game mode
63734
Check whether MR CREAK can reveal his safe combination letter
63749
Collect the identifier for the next lesson
63768
Scroll the skool into view and enter the main loop
63779
Make MR CREAK ask the birth year question if appropriate
63829
Make a stricken teacher give lines or reveal his safe combination letter
63909
Print the lesson
63931
Check whether ERIC has 10000 lines
63964
Make a teacher tell ERIC to go home, and end the game (1)
63973
Compare a character's coordinates with ERIC's
63990
Make a teacher tell ERIC to go home, and end the game (2)
64004
Adjust the lesson length and prepare a character for the search for ERIC
64016
Check whether MR CREAK is near a blackboard last written on by ERIC
64035
Restart command list 220
64042
Check whether ANGELFACE is touching ERIC
64073
Ask whether the characters' names should be changed
65088
Make a walking sound effect (yellow border)
65106
Make a walking sound effect (blue border)
65111
Make a knocked-out sound effect
65141
Make a catapult sound effect